He/Him. Introvert, shy, bit odd and quirky
Gaming | Game dev | Space | Tech | Bad movies | Programming | Modding | Reverse engineering
I honestly thought that the most likely outcome was nobody was going to even try them considering how few players there are 😅 (24-hour peak of 7 players according to SteamDB)
I honestly thought that the most likely outcome was nobody was going to even try them considering how few players there are 😅 (24-hour peak of 7 players according to SteamDB)
* Removed the yellow armor next to the lightning gun
* Added extra spawn next to the grenade launcher
* Added a decoration "entrance hole" in the ceiling
* Much brigher
* Removed the yellow armor next to the lightning gun
* Added extra spawn next to the grenade launcher
* Added a decoration "entrance hole" in the ceiling
* Much brigher
Here's a video of me playing with the bots
Here's a video of me playing with the bots
I had downloaded the FGD from Valve Developer Community, and after placing some items I noticed they were a bit.. off center.
I fixed this and added model definitions so they would show in Trenchboom
I had downloaded the FGD from Valve Developer Community, and after placing some items I noticed they were a bit.. off center.
I fixed this and added model definitions so they would show in Trenchboom
Texturing, lighting, adding trims and placing items came after.
Texturing, lighting, adding trims and placing items came after.
To help with this I created a Quake 1 mod that would allow me to do measurements of the map directly in-game.
To help with this I created a Quake 1 mod that would allow me to do measurements of the map directly in-game.
I ended up deciding on sm1_bear, by Bear from Speedmapping Pack 1 (www.quaddicted.com/reviews/sm1_...)
I ended up deciding on sm1_bear, by Bear from Speedmapping Pack 1 (www.quaddicted.com/reviews/sm1_...)