Johanna Morgan
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jovghanna.bsky.social
Johanna Morgan
@jovghanna.bsky.social
Looking for Work!
Portfolio: jovideogameshanna.com
Game Dev and Pixel Artist! I made Dungeon in a Bottle and worked on Typecast, Shrine's Legacy, Good Night, Knight, and Dark Deity 2!
🏳️‍⚧️ She/Her
Progress is slow sometimes. Have a knife throwing animation 🗡️ #pixelart #animation #dragoondrop #gamedev #indiedev
November 20, 2025 at 10:06 PM
New #dragoondrop enemy. The Rabbutt! It uses its cute appearance to get close, then smashes its prey into easily digestible goo. #animation #pixelart #gamedev
November 6, 2025 at 6:28 PM
October 21, 2025 at 7:17 PM
whoops here's one with a background
October 11, 2025 at 9:50 PM
October 11, 2025 at 9:48 PM
I might have put too much Belmont in this walking animation
#pixelart #gamedev #indiegame #DragoonDrop
September 26, 2025 at 7:27 PM
Looking through some work from last year and HECK do I like it. #gamedev #indiegame #animation #pixelart #DragoonDrop
September 26, 2025 at 4:53 PM
#Dogbone update! Most of the changes are under the hood, but I'm making progress! #pixelart #gamedev
September 7, 2025 at 6:28 PM
Working on weird little hack n slash in my spare time! Its not much to look at yet, but I'm proud of how well its working :3
August 24, 2025 at 8:44 PM
This was the first animation I did for @darkdeity.bsky.social!
#pixelart
May 30, 2025 at 4:55 PM
My favorite design and set of animations I did for @shrineslegacy.bsky.social
#pixelart
May 30, 2025 at 4:53 PM
May 30, 2025 at 4:51 PM
I never really know how to stage run animations. #LD57 #Pixelart
May 6, 2025 at 10:43 PM
The "hard fall" animation from my teams #LD57 game, Brittleheart. #pixelart #animation
May 6, 2025 at 10:34 PM
April 6, 2025 at 3:59 PM
Yeah we over here doing a Loodie Doodie #LDJam57 #LdJam #LudumDare
April 6, 2025 at 1:10 AM
Already found a few mistakes in my #nesdev fishkin. Also I wanted to show off how it worked a bit more! The bottom row is all of the 8x8 sprites used, and the to the right I wanted to show how much of the movement is made just by shifting the sprites rather than changing them. #pixelart
December 17, 2024 at 5:11 AM
Its hard to get into the required mindset to animate for #nesdev
! This took me MUCH longer than if I was just animating without restrictions, and its a whole lot less lively than it would be. But I'm really proud of this! It only takes 8 8x8 tiles, which I consider to be quite an accomplishment.
December 17, 2024 at 4:48 AM