Jouwee | Tales of Kathay 📜
jouwee.bsky.social
Jouwee | Tales of Kathay 📜
@jouwee.bsky.social
I like making games and other silly things.

https://linktr.ee/jouwee
Thank you for hosting #TurnBasedThursday!

I’m creating “Tales of Kathay”, a turn-based role-playing game set in a fully procedural and simulated world.

It is currently in Open Alpha on Itch: jouwee.itch.io/tales-of-kat...

And you can wishlist it on Steam: store.steampowered.com/app/3939340/...
November 27, 2025 at 12:44 PM
Thanks for the support in this #WishlistWednesday!

Tales of Kathay is a turn-based role-playing game set in a fully procedural and simulated world.

store.steampowered.com/app/3939340/...
November 26, 2025 at 1:49 PM
Thanks for the support in this #WishlistWednesday!

Tales of Kathay is a turn-based role-playing game set in a fully procedural and simulated world.

store.steampowered.com/app/3939340/...
November 26, 2025 at 1:47 PM
New procedural encounter I created today: An attacked caravan.

In this screenshot, it was attacked by a pack of wild coyotes, but it can be procedurally generated using any hostile creature nearby: bears, wolves, bandits, giant spiders, enemy factions, etc.

#indiedev #gamedev #roguelike
November 25, 2025 at 6:08 PM
New "Tier 0" of weapons for weapon classes! ⚔️

#indiedev #indiegame #gamedev
November 24, 2025 at 2:11 PM
I have bad news about your wife, Mr. Ch'ingalanil...

#ScreenshotSaturday #indiedev #roguelike
November 22, 2025 at 2:09 PM
I have revamped the UI of the quest system, adding quest tracking and map markers.

I also added a notice board to settlements so you can see all available quests in a single spot!

Read the full devlog here: jouwee.itch.io/tales-of-kat...

#indiedev #roguelike #rustlang
November 21, 2025 at 5:23 PM
Happy #TurnBasedThursday, fellow adventurer!

I’m creating “Tales of Kathay”, a turn-based role-playing game set in a fully procedural and simulated world.

It is currently in Open Alpha on Itch: jouwee.itch.io/tales-of-kat...

And you can wishlist it on Steam: store.steampowered.com/app/3939340/...
November 20, 2025 at 12:38 PM
I've been reworking how quests are procedurally created in my game. Now, they actually tell mini-stories that tie with the lore of the world. I have also reworked the chat screen UI to be better looking.

You can read more about it in my devlog: jouwee.itch.io/tales-of-kat...

#indiedev #roguelike
November 14, 2025 at 6:10 PM
Thank you for hosting #TurnBasedThursday!

I’m currently creating a turn-based role-playing game set in a fully procedural and simulated world, called “Tales of Kathay”.

It is currently in Open Alpha on Itch: jouwee.itch.io/tales-of-kat...
November 13, 2025 at 5:09 PM
Tales of Kathay is a turn-based RPG set in a fully simulated, procedural world shaped by thousands of years of dynamic history. Kingdoms rise and fall, legends are forged, and every choice echoes across generations. Play the Open Alpha now! #PitchYaGame #roguelike #rpg
November 7, 2025 at 12:05 PM
Thank you for hosting #TurnBasedThursday!

Tales of Kathay is a turn-based role-playing game set in a rich, living world that's entirely procedural and deeply simulated.

Currently with an Open Alpha on Itch: jouwee.itch.io/tales-of-kat...
November 6, 2025 at 4:46 PM
Thanks for hosting #TurnBasedThursday!

And what a good time this is! Just released less than an hour ago, the Open Alpha 0.5 of Tales of Kathay!

Discover the new giant spider nest dungeon, and deal with them the good ol' way: With fire! 🔥

jouwee.itch.io/tales-of-kat...
October 23, 2025 at 2:04 PM
Playtesting the difficulty of the new spider nest dungeon. Feels just right 🤌

#screenshotsaturday #gamedev #roguelike
October 18, 2025 at 11:43 AM
Is it a coincidence that I'm adding both spiders AND fire to my #roguelike in the same update?

Maybe.

... but maybe not.
October 17, 2025 at 1:31 PM
Thank you for hosting #TurnBasedThursday!

Tales of Kathay is a turn-based role-playing game set in a rich, living world that's entirely procedural and deeply simulated.

Currently with an open alpha on Itch: jouwee.itch.io/tales-of-kat...
October 16, 2025 at 11:02 AM
New weekly devlog for #TalesOfKathay, talking about dungeon design, fire mechanics, and spiders!

jouwee.itch.io/tales-of-kat...
October 10, 2025 at 7:28 PM
Doing the last touch ups of version 0.4.0 of #TalesOfKathay. New update should be up by the end of the day!
October 6, 2025 at 2:16 PM
Testing lighting by making barrels glow random colors. You know, as barrels usually do. #screenshotsaturday
October 4, 2025 at 8:47 PM
#gamedev can make me feel silly from time to time.

While my wife is behind me in a meeting talking about product discoveries and budget management, I'm waiting for an opening to record a coin sound effect 😅
October 2, 2025 at 1:12 PM
Some #pixelart wildlife cuties I made for my game.
September 24, 2025 at 1:56 PM
Thank you for hosting #TurnBasedThursday!

Tales of Kathay is a turn-based role-playing game set in a rich, living world that's entirely procedural and deeply simulated.
September 18, 2025 at 1:52 PM
It's been a lot of work creating so many unique abilities, but it's crazy to think that now my problem is that the hotbar can overflow lol

#indiedev #solodev #indiegame
September 17, 2025 at 10:11 PM
Since new abilities are a big part of the next update, I spent some time this week redesigning the tooltip for each ability using @v3x3d.bsky.social fonts and Finnmercury's UI Pack.

What else can I improve?

#gamedev #uidesign #talesofkathay
September 11, 2025 at 7:01 PM
Made a special notification and sound effect for when you level up a skill!

What do you guys think?

#indiegame #gamedev
September 10, 2025 at 4:22 PM