Jos-uriel
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josuriel23777.bsky.social
Jos-uriel
@josuriel23777.bsky.social
Indie Musician & Artist.
One-Man Band.

Everything is born from my creative rumpus room.
I don't make music to fit in. I make music to feel.

https://josurielstudios23777.wordpress.com/
#gameawards2025. #Sonic. #SonicTheHedgehog. #Mario. #SuperMarioBros. #SuperMario.
I like Sonic The Hedgehog, but that doesn't mean I have to act like an idiot criticizing it foolishly.
December 13, 2025 at 2:06 AM
November 17, 2025 at 1:24 AM
"I'm not a soldier, I'm a musician, and my weapon is music".
- #JohnLennon.
November 6, 2025 at 7:19 PM
Reposted by Jos-uriel
After almost a month of work, the '06 recomp options menu has been merged!

This comes with a few new options, along with some improved existing ones to make them work at runtime.

It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
October 30, 2025 at 7:30 PM
Reposted by Jos-uriel
This week we got the infinite lives patch in!

Hyper is still hard at work on the options UI, so stay tuned for when that makes it in.
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 20, 2025 at 2:38 AM
Today I turn 28 years old. Accompanied by Sonic the Hedgehog.
October 24, 2025 at 1:10 AM
Reposted by Jos-uriel
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
Reposted by Jos-uriel
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
October 5, 2025 at 8:46 PM
Reposted by Jos-uriel
For those interested in a deeper dive into Sonic 06's visuals, I've written a blog post on the main techniques used (and their many limitations).

isaacmarovitz.com/posts/sonic-...
Isaac Marovitz - The Many Many Missed Opportunities of Sonic 06
Hi, I'm Isaac. I'm a developer from London. I code games, apps, and websites.
isaacmarovitz.com
October 6, 2025 at 9:33 PM
Reposted by Jos-uriel
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
Reposted by Jos-uriel
Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
Reposted by Jos-uriel
Well, the week is done, and we got in some MAJOR fixes! Enjoy this 4K Kingdom Valley footage showing off fixed point lights and enhanced motion blur!

youtu.be/I4JixuGUW2M
Marathon Recompiled - NEW Kingdom Valley Gameplay
YouTube video by isaacryu
youtu.be
September 6, 2025 at 8:18 PM
#Josuriel #JosurielStudios #JosurielEssentials #Indie #IndieMusic #Music #Musica #Rock. #IndieRock #AlternativeRock #ThisIsIt #TheEnd #Bandcamp #Soundcloud

Dejaré de realizar música pronto.
Les aviso cuándo será mi último proyecto de música.
August 25, 2025 at 7:10 PM
Reposted by Jos-uriel
Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!
August 9, 2025 at 10:49 AM
Reposted by Jos-uriel
It's been another week, and we've been hard at work resolving lots of big GPU and CPU problems. Although this looks pretty complete, we're still a long way from release, so please bear with us as we make this game the best it can be.

www.youtube.com/watch?v=cnOh...
Marathon Recompiled - Kingdom Valley Gameplay
YouTube video by isaacryu
www.youtube.com
July 27, 2025 at 11:40 PM
Reposted by Jos-uriel
We have been busy, busy, busy! Here's some screenshots and a brief summary of what's been added to Marathon Recompiled in the last few days.

- Metal & D3D12 support
- Several shader fixes
- Several mod manager patches ported (HUD colours seen here)
- Improved colour accuracy
- Working installer
August 2, 2025 at 7:13 PM
Reposted by Jos-uriel
Elise looking a bit greasy...
July 17, 2025 at 2:46 PM
Reposted by Jos-uriel
Been a while since I posted a progress update on Marathon Recompiled, so here's where we're at!

We have working builds for Linux and macOS, and I'm working on sorting out the remaining blockers for Windows.

Bugs in game, and singleplayer 3D not rendering properly yet but stay tuned...
July 8, 2025 at 12:45 PM