Josh Klint
joshklint.bsky.social
Josh Klint
@joshklint.bsky.social
Developer of Leadwerks Game Engine and SCP [Redacted].
For those who don't know, I'm the guy who created the level editor used in the original SCP: Containment Breach game. I plan to have very strong support for modding in our new game, with a totally new dedicated level editor. #gamedev #indiedev
March 2, 2025 at 5:13 PM
Honestly, I never wanted to be a game developer, ever since I saw the "Indie Game Developer" movie. It wasn't exactly a flattering portrayal. But yeah, I'm making an SCP game: www.ultraengine.com/community/bl... #gamedev #indiedev
Announcing SCP [Redacted]
Before I ever wrote a game engine, I created a standalone level editor called 3D World Studio. This program was used in the development of many indie games, most notably in SCP: Containment Breach, al...
www.ultraengine.com
March 2, 2025 at 5:11 PM
Don't forget to join us tomorrow for a live chat to review the week's progress and discuss upcoming development: discord.gg/Bq78Q3RE?eve... #gamedev #indiedev
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February 21, 2025 at 7:10 PM
When it comes to optimization multithreading should be your last option, not your first. #gamedev #indiedev
February 21, 2025 at 7:03 PM
Switched back to @mozilla.org Firefox because it's the only browser that doesn't hide your bookmarks away to try to force you to use search. Just add a bookmarks button to the customizable toolbar and bookmarks are two clicks away. Every other browser makes it a lot of work to get to them.
February 18, 2025 at 2:38 AM
BlueSky feels like Twitter, but for humans.
February 10, 2025 at 4:04 AM