Current maintainer of Send2UE and UE2Rigify: https://github.com/poly-hammer/BlenderTools
https://ko-fi.com/joshimals
#bf6 #Battlefield6 #Battlefield
#bf6 #Battlefield6 #Battlefield
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt #UnrealEngine #ue #ue5
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt #UnrealEngine #ue #ue5
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt #UnrealEngine #ue #ue5
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt #UnrealEngine #ue #ue5
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt #UnrealEngine #ue #ue5
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt #UnrealEngine #ue #ue5
The roughness or something is definitely off in my basic blender render. Not sure what happened there.
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt
The roughness or something is definitely off in my basic blender render. Not sure what happened there.
#3d #3dArt #3dModeling #b3d #SubstancePainter #DigitalArt
#b3d #3d #3dArt #3dModeling #digitalart
#b3d #3d #3dArt #3dModeling #digitalart
I'm using a new matcap colour but I haven't settled on this green yet. I usually use pink. Gonna try a blue tomorrow.
#b3d #3d #3dArt #3dModeling #digitalart
I'm using a new matcap colour but I haven't settled on this green yet. I usually use pink. Gonna try a blue tomorrow.
#b3d #3d #3dArt #3dModeling #digitalart
#halo #gamedev #unrealengine #ue5 #b3d
#halo #gamedev #unrealengine #ue5 #b3d
Progress set to 1.0 but it cuts off just before the end.
Padding set to 0 but still has top and bottom padding.
#unrealengine #ue5
Progress set to 1.0 but it cuts off just before the end.
Padding set to 0 but still has top and bottom padding.
#unrealengine #ue5
Garbles
Top right is for chastity belt users
(not really lol)
#indiedev #indiegamedev #gamedev #unrealengine #ue5
Garbles
Top right is for chastity belt users
(not really lol)
#indiedev #indiegamedev #gamedev #unrealengine #ue5