A long few days, but the show and the people here have been fantastic 😊
A long few days, but the show and the people here have been fantastic 😊
This is how you revitalise a series, and grow your story in interesting fashion. Getting to look from the outside in at the assassins doesn't make this any less an AC story, and Edward Kenway's exploits of the beautiful Caribbean suit the series brilliantly.
This is how you revitalise a series, and grow your story in interesting fashion. Getting to look from the outside in at the assassins doesn't make this any less an AC story, and Edward Kenway's exploits of the beautiful Caribbean suit the series brilliantly.
Ancient Egypt makes for the most diverse, interesting, and explorable RPG world in AC. Bayek is a brilliant lead, and his and Aya's story serves as a beautiful motivation for every other story in this series. If only we'd had another game with either of them.
Ancient Egypt makes for the most diverse, interesting, and explorable RPG world in AC. Bayek is a brilliant lead, and his and Aya's story serves as a beautiful motivation for every other story in this series. If only we'd had another game with either of them.
Ancient Greece is incredibly vast and fun to explore, and the story engaging. It could just have used some refining, and a less tenuous link to all things Assassin's Creed. But when you're set centuries before 'Origins', you've written yourself into a corner.
Ancient Greece is incredibly vast and fun to explore, and the story engaging. It could just have used some refining, and a less tenuous link to all things Assassin's Creed. But when you're set centuries before 'Origins', you've written yourself into a corner.
Renaissance Rome and the Borgias. This is in many ways the nostalgic AC formula many long for every time a new one releases. It's a remarkably solid game with better story and controls than it's predecessor - benefiting from not having to introduce someone new.
Renaissance Rome and the Borgias. This is in many ways the nostalgic AC formula many long for every time a new one releases. It's a remarkably solid game with better story and controls than it's predecessor - benefiting from not having to introduce someone new.
Whilst a darker grittier London game might have been nicer, this is still a fun subversive romp of a game that's brilliantly designed. The story needed a lot more work though, as by the end it all just feels a little bit stale, considering the potential here.
Whilst a darker grittier London game might have been nicer, this is still a fun subversive romp of a game that's brilliantly designed. The story needed a lot more work though, as by the end it all just feels a little bit stale, considering the potential here.
A game that's both brilliant and also overrated. Nostalgia blinds many to the dated controls of this one, which has some patchy mission design, and a story that loses momentum for long stretches. But exploring Renaissance Italy won't ever not be fun.
A game that's both brilliant and also overrated. Nostalgia blinds many to the dated controls of this one, which has some patchy mission design, and a story that loses momentum for long stretches. But exploring Renaissance Italy won't ever not be fun.
The most beautiful entry, but the story meanders too much to really connect, and the game breaks it's immersive Japanese setting with a poorly designed dual-protagonist setup. Both are compelling, but there needed to be a better approach to incorporating them.
The most beautiful entry, but the story meanders too much to really connect, and the game breaks it's immersive Japanese setting with a poorly designed dual-protagonist setup. Both are compelling, but there needed to be a better approach to incorporating them.
Eivor is a brilliant lead of some revised vikings, her brother is annoying as hell, and England is a fun map to traverse but more repetitive than earlier RPG maps, and made to suffer the most bloated, endless game design ever. Completing this one is a real grind.
Eivor is a brilliant lead of some revised vikings, her brother is annoying as hell, and England is a fun map to traverse but more repetitive than earlier RPG maps, and made to suffer the most bloated, endless game design ever. Completing this one is a real grind.
A fresh but flawed game that buckles under the pressure to make a relatively dull stretch of American history both interactive and exciting. It isn't bold enough to lean more into the Native American story it teases, whilst the protagonist and modern segments are tedious.
A fresh but flawed game that buckles under the pressure to make a relatively dull stretch of American history both interactive and exciting. It isn't bold enough to lean more into the Native American story it teases, whilst the protagonist and modern segments are tedious.
A fresh take, this entry has all the makings of greatness - a unique map, refined Black Flag mechanics, and a compelling story about flawed heroes.
But its DLC origins make it an awkward mix of the sprawling epic it wants to be, and the bonus material it feels like.
A fresh take, this entry has all the makings of greatness - a unique map, refined Black Flag mechanics, and a compelling story about flawed heroes.
But its DLC origins make it an awkward mix of the sprawling epic it wants to be, and the bonus material it feels like.
Ottoman Constantinople is charming, and the story at heart is a brilliant tale about old men who thrived beyond their expected years. But it's a very unfocused narrative, the modern sections are tedious, and the map is less fun to navigate than it is to look at.
Ottoman Constantinople is charming, and the story at heart is a brilliant tale about old men who thrived beyond their expected years. But it's a very unfocused narrative, the modern sections are tedious, and the map is less fun to navigate than it is to look at.
The 'back to basics' game, but with a dull story and clunky controls. Which is all a shame as the characters are solid, and the recreation of old Baghdad is stunningly beautiful - right down to the Islamic call to prayer being faithfully recreated every game day.
The 'back to basics' game, but with a dull story and clunky controls. Which is all a shame as the characters are solid, and the recreation of old Baghdad is stunningly beautiful - right down to the Islamic call to prayer being faithfully recreated every game day.
Paris is stunning and the story and world here is one of the most beautifully realised in any game ever made. It's sadly let down by countless bugs, English-accent French characters (Napoleon just sounds wrong), and not even having a New Game option on the menu.
Paris is stunning and the story and world here is one of the most beautifully realised in any game ever made. It's sadly let down by countless bugs, English-accent French characters (Napoleon just sounds wrong), and not even having a New Game option on the menu.
A bit unfair perhaps, though the original was flawed from release. A beautiful and well-rendered Holy Land and fun story idea can't rescue a game with repetitive gameplay, uninspired voice acting, a bland protagonist, and restricting and unrefined controls.
A bit unfair perhaps, though the original was flawed from release. A beautiful and well-rendered Holy Land and fun story idea can't rescue a game with repetitive gameplay, uninspired voice acting, a bland protagonist, and restricting and unrefined controls.
Genuinely sad about the loss of them both.
Genuinely sad about the loss of them both.
'Made' is such a nicer word in the context, about the creative act rather than the function. This photography and language nerd is all for normalising it 😅😇
'Made' is such a nicer word in the context, about the creative act rather than the function. This photography and language nerd is all for normalising it 😅😇