Jörd
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joralebl.bsky.social
Jörd
@joralebl.bsky.social
Unemployed tech bro.
Wannabe game dev.
Tea enthusiast.
I use NixOS btw
Ff14 for sure works on Linux. If you own it on steam it's easiest, go to the game's properties menu in steam and check the box to force compatibility tool (proton).

If you don't own it on steam you can likely get it running using Lutris, they may have an easy install script on their website.
December 8, 2025 at 11:00 AM
if nixos is hogging your hard drive, running `nix-collect-garbage` frequently, and running `nix store optimise` after each update saves a bunch of space in my experience (both can be scheduled automatically in your config as well)
December 3, 2025 at 9:00 PM
I guess the problem then is how access it from outside...
December 3, 2025 at 10:44 AM
I ran into this problem as well, its fine for ephemeral dev databases since I just use a flake/nix-develop to pin nixpkgs for the whole project... I wonder if it would be too janky to have a script/service or something that always runs a db from within nix-develop, so it never uses the system pkgs
December 3, 2025 at 10:38 AM
I'm actually so mad that ONE company will single-handedly ruin subbed anime for EVERYONE in the west. Some of these shows are nigh incomprehensible without proper typesetting. Even if you sail the high seas, you'll only find the enshittified subtitles 99% of the time unless some fansubbers get to it
November 29, 2025 at 5:17 AM
I get that, I'm not against developers adding difficulty options or any other such feature. I think they are often good additions. My frustration w the topic in general is the vibe "devs have a moral obligation to give everyone(me) a good experience" when they could just say "I wish I could enjoy X"
November 29, 2025 at 5:09 AM
If the reason they "should" want to appeal to the most amount or players possible is for money reasons, then thats a different argument entirely, but if the dev made a choice knowing it would sell less copies, then I would say they have already accepted that outcome right?
November 29, 2025 at 4:35 AM
If a developer made an experience a certain way that limits the amount of players that have an ideal experience, is that wrong? Gamedev is an art form after all, we can argue all we want about the merits of x or y system but in the end we're just telling artists what to do with their own art.
November 29, 2025 at 4:31 AM
The food analogy doesn't work for me for reasons I will struggle to articulate, but mainly what I take issue with in this debate beyond the merits of difficulty settings themselves is the assumption devs "SHOULD" do X to offer the most players an ideal experience. And by "most" we usually mean "me".
November 29, 2025 at 4:30 AM
Exactly what I don't understand. If the difficulty hurts the experience for you, then that's your subjective experience? Why is it on the developer to cater to you specifically?
November 29, 2025 at 2:51 AM
I always see the same replies to this topic of "the developer may have an intended experience, but I don't/can't enjoy or care abt it and just want to look at the art".

So why not just not play games you won't enjoy? Why should every game appeal to everyone?
In the end it IS about artistic choice.
November 29, 2025 at 2:49 AM
This book was my introduction to Le Guin, and it remains near the top of my all-time favorite sci-fi. Even among her other works it still takes the crown for me.
August 16, 2025 at 8:23 AM