Jonqs
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jonqs.bsky.social
Jonqs
@jonqs.bsky.social
Game developer with #GodotEngine
Making #UpTheNest !
November 1, 2025 at 1:46 PM
I think i like the look i got with thoose bottles. This rendering pipeline starts to feel fun to work with 🙌
#godotengine #indiedev #gamedev
October 31, 2025 at 1:42 PM
With the stencil buffer coming to #godot it may enable some new possibilites for my experimental render. Soooo maybe i got back to working on an old project... 👀
#GodotEngine #gamedev #indiedev
October 30, 2025 at 8:10 PM
Getting back to work ! Think i wanna start with #GBJAM
September 11, 2025 at 1:20 PM
Gonna give a try to #dcjam2025 , lot of experiments today and some progress.
April 13, 2025 at 12:17 AM
Reposted by Jonqs
Much like Giants, Elfs start very small. However, they don’t stop growing until they are very, very old. As they approach the end of their lives, their bodies slowly begin to turn into bark, branches and leaves, fully transitioning into a tree after they pass
January 30, 2025 at 2:34 PM
I've completed "RAM Run" - Day 18 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/18
Some maze solving again, simply used a binary search to narrow the solution for part 2.
December 18, 2024 at 6:07 PM
I just completed "Reindeer Maze" - Day 16 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/16
December 16, 2024 at 1:05 PM
I just completed "Warehouse Woes" - Day 15 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/15
Not an optimized solution at all but really cool to watch the little robot move boxes around !
December 15, 2024 at 6:12 PM
I've completed "Restroom Redoubt" - Day 14 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/14
Was looking for a smart solution for part 2 with my program running in background and it popped out of nowhere. Good enough. That was fun :)
#Godot
December 14, 2024 at 12:15 PM
I've completed "Garden Groups" - Day 12 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/12
#godot
December 12, 2024 at 2:25 PM
I've completed "Plutonian Pebbles" - Day 11 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/11
Glad we stopped at 75 blink, above 100 will have broke the signed int limit of #godot apparently
Day 11 - Advent of Code 2024
adventofcode.com
December 11, 2024 at 10:02 AM
Reposted by Jonqs
Hey friends, I just lost my job—I’m looking for new work!

See a thread of work below 🧵, or visit oldmanofthefire.com

I’m an artist and programmer. As an art director I’ve lead art teams on projects for Netflix, Apple, Sony, and more.

If you’d be so kind, please share this to get the word out!
December 10, 2024 at 2:27 PM
Another view of my #AdventOfCode of today using #Godot
December 10, 2024 at 9:40 PM
I've completed "Hoof It" - Day 10 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/10
Today was pretty easy but setup was cool ! Again some 3D view in #GodotEngine
December 10, 2024 at 6:52 PM
I just completed "Guard Gallivant" - Day 6 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/6
Couldn't resist a little bit of 3d in #godotengine
December 6, 2024 at 6:46 PM
I've completed "Ceres Search" - Day 4 - Advent of Code 2024 #AdventOfCode
Did it early today to have some time for visuals later. Got stuck on first puzzle, silly mistype. Second was solved in 10min adventofcode.com/2024/day/4
Day 4 - Advent of Code 2024
adventofcode.com
December 4, 2024 at 6:32 AM
Update on my #adventofcode in #godotengine
Still not much work on the visuals but gathered some ideas and free christmas assets to use.
Today was my first time submitting a wrong answer (twice..), of course it was a '>' that should have been a ' >='
December 3, 2024 at 7:00 PM
Little exercice, i'm doing #adventofcode in #godotengine
Not much time today but I will to try to make it look pretty and optimize along the way.
December 1, 2024 at 7:18 PM
Creepy Crawlers ! 🐛
#GodotEngine #GameDev
November 5, 2024 at 11:02 AM
Still looking for the right color palette, i think i'm getting their. ☢️
#gamedev #godotengine #godot #UpTheNest
November 4, 2024 at 4:22 PM
Got the basic FabrikIK working in #GodotEngine 4.3
#gamedev Keep playing on some Halloween experiements but maybe a bit late for the hype. I'll switch to Christmas experiment soon :D
October 31, 2024 at 10:53 PM
My halloween special may be delayed for next year, working on a simple ennemy and hit a wall with IK since #Godot 4.3 removed it entirely. I'll try to implement my own version. Starting step by step by submitting a little change to the way armature are imported :
github.com/godotengine/...
Factorize bone attachament by JonqsGames · Pull Request #98516 · godotengine/godot
Aiming to solve #75917 Just set things in order to avoid creating bones for nodes that are meshes, this also implied to rework BoneAttachement3D creation. I factorized everything so meshes attached...
github.com
October 25, 2024 at 10:08 AM
Hi, i'm Jonqs. French #GameDev using #GodotEngine to make a little retro/fast-fps/roguelite called #UpTheNest
I'm currently planning on releasing a little spin-off for demo purposed on #halloween theme 🎃
Maybe i should'nt listen to him ?😈 #GodotEngine #GameDev
October 19, 2024 at 10:10 AM
Maybe i should'nt listen to him ?😈 #GodotEngine #GameDev
October 18, 2024 at 7:25 PM