Jon Lake
jonlake.itch.io
Jon Lake
@jonlake.itch.io
Boston based game dev.

I like using the Godot engine.
Are you using Blockbench and Trenchbroom for the environment? I like that aesthetic and would like to capture something similar myself.
November 28, 2025 at 6:32 PM
That's cool! Would there be a way to get it to display in the Playpad tab rather than the Output tab? That'd make it like a REPL / interactive shell.
November 22, 2025 at 6:48 PM
Love the old school EQ vibes!
November 19, 2025 at 11:06 PM
Blender? Looks awesome.
October 30, 2025 at 3:23 AM
Dumb question here: is this used in a 2D game or a 3D game? Looks amazing.
October 27, 2025 at 5:39 PM
Looks cool! What type of game are you making here?
September 22, 2025 at 6:01 AM
Man, I love the screenshots you post. I've never even played some of these games but they hit so hard with a comforting wave of nostalgia. A time that was but also sometimes feels like it never was - it's strange but I love it.
June 15, 2025 at 11:43 PM
That looks awesome. Already creating such a cool mood.

Is there anything fancy going on here or just built-in Godot lights? And is that a plugin that hot-reloads Blender saves updating automatically in Godot like that?
June 4, 2025 at 4:42 PM
Is it possible to add a shortcut-key for it?
June 3, 2025 at 9:34 PM
Wow. That’s quite impressive then. Are you also not rendering the game at a lower resolution?

I’m a fan of the aesthetic but I assumed it required a shader. Cool to know designing assets a specific way alone can almost get you there.
May 28, 2025 at 5:37 AM
Are you using a shader or getting that look with the assets alone?
May 28, 2025 at 4:28 AM
Nice! Thank you.
May 26, 2025 at 6:11 PM
Will you be releasing any for Godot?
May 26, 2025 at 8:01 AM
Omg, this one hits! So much nostalgia and memories with Bioware's NWNs creation kit.

I love this era of visuals. Reminds me of EverQuest and Shadowbane and a few other gems from the late 90s and early 00s.
May 15, 2025 at 5:31 PM
Another suggestion for the plugin, Orchestrator. I haven't used it but it looks good. Original built-in visual scripting was dropped.
May 12, 2025 at 1:02 AM
Why is everything shaking? Was that an effect of PSX rendering I'm not remembering?
November 30, 2024 at 4:35 AM
Hey @smitner.studio! I'm interested in joining.
November 22, 2024 at 8:49 PM
Hey! I'm interested in joining.
November 22, 2024 at 8:48 PM