Joni Korpi
@jonikorpi.com
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved.
Working on a tactics RPG. Announcing it as soon as it has a name.
https://jonikorpi.com
https://vuoro.dev
Working on a tactics RPG. Announcing it as soon as it has a name.
https://jonikorpi.com
https://vuoro.dev
Developed a pretty good imitation of Apple style momentum scrolling.
When the cursor moves here I'm dragging with a mouse, which uses my implementation. When it’s still I’m scrolling with a Magic Trackpad, which uses native momentum scrolling. Feels 99% the same.
#ScreenshotSaturday #GameDev
When the cursor moves here I'm dragging with a mouse, which uses my implementation. When it’s still I’m scrolling with a Magic Trackpad, which uses native momentum scrolling. Feels 99% the same.
#ScreenshotSaturday #GameDev
October 25, 2025 at 12:41 PM
Developed a pretty good imitation of Apple style momentum scrolling.
When the cursor moves here I'm dragging with a mouse, which uses my implementation. When it’s still I’m scrolling with a Magic Trackpad, which uses native momentum scrolling. Feels 99% the same.
#ScreenshotSaturday #GameDev
When the cursor moves here I'm dragging with a mouse, which uses my implementation. When it’s still I’m scrolling with a Magic Trackpad, which uses native momentum scrolling. Feels 99% the same.
#ScreenshotSaturday #GameDev
A slower version since it was requested on Mastodon. Different location though, because my seeds are still Math.random() and I already refreshed since the previous one. Oops!
October 24, 2025 at 12:25 PM
A slower version since it was requested on Mastodon. Different location though, because my seeds are still Math.random() and I already refreshed since the previous one. Oops!
Need to tone down some of these colours, but I love how the fog flows now.
October 24, 2025 at 11:27 AM
Need to tone down some of these colours, but I love how the fog flows now.
Party vitals in Final Fantasy XII are transparent, but spaced super tightly to counteract floatiness. Action menu is similar, but shares a tasteful semi-opaque selection state. Quite a contrast to modern UI design trends. Good typography!
September 13, 2025 at 8:42 AM
Party vitals in Final Fantasy XII are transparent, but spaced super tightly to counteract floatiness. Action menu is similar, but shares a tasteful semi-opaque selection state. Quite a contrast to modern UI design trends. Good typography!
More good UI overlay design. The character vitals in Child of Light are almost opaque, but blend in extremely well via careful application of the watercolour art style.
September 13, 2025 at 8:27 AM
More good UI overlay design. The character vitals in Child of Light are almost opaque, but blend in extremely well via careful application of the watercolour art style.
Randomly spotted this beautiful in-development game on Dribbble, of all places. It's by @canopy-studio.bsky.social, it seems.
dribbble.com/shots/210315...
dribbble.com/shots/165536...
dribbble.com/shots/210315...
dribbble.com/shots/165536...
September 12, 2025 at 9:39 AM
Randomly spotted this beautiful in-development game on Dribbble, of all places. It's by @canopy-studio.bsky.social, it seems.
dribbble.com/shots/210315...
dribbble.com/shots/165536...
dribbble.com/shots/210315...
dribbble.com/shots/165536...