But I learned Blender and VRoid in the span of ONE WEEKEND
With little to no prior knowledge
winged it with only my weird intuition as my guide
I CAME OUT OF MY OUT OF BODY EXPERIENCE WITH ACCURATE MUGETSU AND GENGETSU 3D MODELS
#東方project #東方旧作 #幻月 #夢月 #東方幻想郷
But I learned Blender and VRoid in the span of ONE WEEKEND
With little to no prior knowledge
winged it with only my weird intuition as my guide
I CAME OUT OF MY OUT OF BODY EXPERIENCE WITH ACCURATE MUGETSU AND GENGETSU 3D MODELS
#東方project #東方旧作 #幻月 #夢月 #東方幻想郷
/!\ Remember that rating should be done with the jam version in mind, not the postjam build. /!\
The changelog is available on the itch page https://enalye.itch.io/thjam16
/!\ Remember that rating should be done with the jam version in mind, not the postjam build. /!\
The changelog is available on the itch page https://enalye.itch.io/thjam16
This time the theme was: Tailor-Made.
You can get it here: https://enalye.itch.io/thjam16
Don’t forget to play the other entries here: https://itch.io/jam/touhou-jam-16/entries
This time the theme was: Tailor-Made.
You can get it here: https://enalye.itch.io/thjam16
Don’t forget to play the other entries here: https://itch.io/jam/touhou-jam-16/entries
Jam: itch.io/jam/touhou-j...
Discord: discord.gg/touhougamejam
Jam: itch.io/jam/touhou-j...
Discord: discord.gg/touhougamejam
The NavMesh is built using the map's topography and collision layers.
#screenshotsaturday #gamedev
The NavMesh is built using the map's topography and collision layers.
#screenshotsaturday #gamedev
previous statement ZUN said against AI or not, this still ended up in his game (AND UDOALG spellcards!)
Its also a lot of ai, a whole thread. accident or not, this goes against his previous stance.
previous statement ZUN said against AI or not, this still ended up in his game (AND UDOALG spellcards!)
Its also a lot of ai, a whole thread. accident or not, this goes against his previous stance.