Wishlist it now s.team/a/2669250
The curse has been passed on to you. The only way to break it is to go back in time through some horror movies VHS.
Wishlist REWIND and RECLAIM on Steam now
The curse has been passed on to you. The only way to break it is to go back in time through some horror movies VHS.
Wishlist REWIND and RECLAIM on Steam now
#SteamScreamFest
#SteamScreamFest
Explore the castle, dungeons, forests, a clocktower, and defeat rats, snakes, executioners, and weird monsters. I loved the variety in scenery and challenges. Before that, the best looking game I had was a version of Chess!
Explore the castle, dungeons, forests, a clocktower, and defeat rats, snakes, executioners, and weird monsters. I loved the variety in scenery and challenges. Before that, the best looking game I had was a version of Chess!
First screen of the game a tentacle drowns you. If you make it to the next screen you get killed by a leech's bite, or eaten by a dog. It’s survival platformer adventure were you use a limited set of tools and your creativity to progress.
First screen of the game a tentacle drowns you. If you make it to the next screen you get killed by a leech's bite, or eaten by a dog. It’s survival platformer adventure were you use a limited set of tools and your creativity to progress.
It was such a unique game at the time it launched. Needless to say my young self didn’t understand what I was supposed to do, but I loved the simplicity and the mood of the game. Spend hours exploring the manor and dying.
It was such a unique game at the time it launched. Needless to say my young self didn’t understand what I was supposed to do, but I loved the simplicity and the mood of the game. Spend hours exploring the manor and dying.
You play as a ghost who interact with its environment to haunt objects and scare a family. I loved trying out different objects in the environment to figure out how to puzzle them together to achieve your goals. Spooky!
You play as a ghost who interact with its environment to haunt objects and scare a family. I loved trying out different objects in the environment to figure out how to puzzle them together to achieve your goals. Spooky!
Another weird FMV point and click. You explore a world full of nightmarish (and pixelated) sceneries to get your memory back and investigate your girlfriend’s murder. It’s like a proto Harvester but with some H.R. Giger’s artworks!
Another weird FMV point and click. You explore a world full of nightmarish (and pixelated) sceneries to get your memory back and investigate your girlfriend’s murder. It’s like a proto Harvester but with some H.R. Giger’s artworks!
Back then, we thought the future of video game graphics was digitalized pictures. In the golden age of FMVs, Harvester was one of my favorites with its awesome B movie vibes. You could attack every NPCs. Pretty unique for a point and click.
Back then, we thought the future of video game graphics was digitalized pictures. In the golden age of FMVs, Harvester was one of my favorites with its awesome B movie vibes. You could attack every NPCs. Pretty unique for a point and click.
During the post Doom era, this game stood out with its theme, multiple nods to horror movies, and genuinely interesting gameplay. Some levels were quite revolutionary at the time. “OMG you play in a TRAIN!”
During the post Doom era, this game stood out with its theme, multiple nods to horror movies, and genuinely interesting gameplay. Some levels were quite revolutionary at the time. “OMG you play in a TRAIN!”
We’re in 98, I told a friend I like point and clicks, he gave me a CDRom with a dismal eye on it. I was expecting a Lucas Art-like game. Boy was I wrong. Dark, weird, moody, unsettling. I was shocked, and in love with it.
We’re in 98, I told a friend I like point and clicks, he gave me a CDRom with a dismal eye on it. I was expecting a Lucas Art-like game. Boy was I wrong. Dark, weird, moody, unsettling. I was shocked, and in love with it.
An action/ puzzle/ exploration/ platformer (like most games around 2000). I remember an industrial style cathedral, metroidvania mechanics, voodoo stuffs, the fight against Jack The Ripper... The game made a great impression on me at the time.
An action/ puzzle/ exploration/ platformer (like most games around 2000). I remember an industrial style cathedral, metroidvania mechanics, voodoo stuffs, the fight against Jack The Ripper... The game made a great impression on me at the time.
The BEST adaptation of Alice in Wonderland (sequel is also great). The level design is mind blowing : rooms are warping, floors become ceilings, walls become platforms … Never find anything quite like it, and it’s 25 yo.
The BEST adaptation of Alice in Wonderland (sequel is also great). The level design is mind blowing : rooms are warping, floors become ceilings, walls become platforms … Never find anything quite like it, and it’s 25 yo.
Not a horror game but some elements of it are, imho, reminiscent of the horror mood. The flash back sequence showing what happened to your family sets the tone for the rest of the game. Loved the B movie vibes.
Not a horror game but some elements of it are, imho, reminiscent of the horror mood. The flash back sequence showing what happened to your family sets the tone for the rest of the game. Loved the B movie vibes.
A decade after the OG, ID came back with a different proposition. The game took me by surprise for being more of a horror game than an action game (you have to choose between holding a light torch or a weapon). Also, great depictions of hell!
A decade after the OG, ID came back with a different proposition. The game took me by surprise for being more of a horror game than an action game (you have to choose between holding a light torch or a weapon). Also, great depictions of hell!
You play a journalist on a zombie outbreak. You get xp by taking pictures, and you can rescue people, and there is a sea of zombies, and your character progression carries when you die, and the quests are time based... Revolutionary!
You play a journalist on a zombie outbreak. You get xp by taking pictures, and you can rescue people, and there is a sea of zombies, and your character progression carries when you die, and the quests are time based... Revolutionary!
Never felt this overwhelmed by waves of zombies before. It does capture the panic being chased by an unstoppable army of undying monsters pretty well. I will always remember the first time we encounter a witch and the entire team disolved in panic.
Never felt this overwhelmed by waves of zombies before. It does capture the panic being chased by an unstoppable army of undying monsters pretty well. I will always remember the first time we encounter a witch and the entire team disolved in panic.
A brutal and uninhibited game, with satisfying kills, a great soundtrack, and a simple but effective story. The game includes some nods to the previous installments. It's more on the pop side of horror, but it still counts.
A brutal and uninhibited game, with satisfying kills, a great soundtrack, and a simple but effective story. The game includes some nods to the previous installments. It's more on the pop side of horror, but it still counts.
A great sequel that perfected the formula of the first one. Exploring the ship full of different sceneries and grotesque creatures felt dangerous and rewarding. Again, the overall mood is what makes the game stick to me.
A great sequel that perfected the formula of the first one. Exploring the ship full of different sceneries and grotesque creatures felt dangerous and rewarding. Again, the overall mood is what makes the game stick to me.
Loved the visions of your dead girlfriend and how they blend in with the game. The mood of the psychiatric hospital serving as a hub was both creepy and comforting. The good and bad ending choice left me genuinely asking myself what was the best option.
Loved the visions of your dead girlfriend and how they blend in with the game. The mood of the psychiatric hospital serving as a hub was both creepy and comforting. The good and bad ending choice left me genuinely asking myself what was the best option.
The horror doesn't just come from the desolate atmosphere of Yharnam, the nightmarish monster designs, or the haunting soundtrack. It also comes from the terror of losing your progress after making significant headway in hostile territory.
The horror doesn't just come from the desolate atmosphere of Yharnam, the nightmarish monster designs, or the haunting soundtrack. It also comes from the terror of losing your progress after making significant headway in hostile territory.
I absolutely love the mood of this game. Little to no UI, dialogues, nor texts, but the game manages to tell its story very efficiently. The sobriety is present in each aspect of the game and makes for a more focused and immersive experience.
I absolutely love the mood of this game. Little to no UI, dialogues, nor texts, but the game manages to tell its story very efficiently. The sobriety is present in each aspect of the game and makes for a more focused and immersive experience.