Jonas
banner
jonaswills.com
Jonas
@jonaswills.com
Game designer, developer, entrepreneur & lifelong learner living with Crohn's disease.
https://jonaswills.com/
Reposted by Jonas
🥳HAPPY DISABILITY PRIDE MONTH EVERYONE!🥳

Find out what we have planned for this incredibly exciting month here:
youtu.be/J7vB1l9cb0I
DISABILITY PRIDE MONTH IS HERE! FIND OUT WHAT WE'RE DOING | Nothing Without Us
YouTube video by Nothing Without Us
youtu.be
July 1, 2025 at 4:57 PM
I wrote up a bit about my design process and how I've been using AI to assist with different tasks along the way. I hope you find it interesting and useful!
Designing games with AI feels like teaming up with a curious mirror — it reflects our creativity and challenges our ideas. From hiking brainstorms to prototype magic, every step evolves. Ready to rethink your process? Take a peek! 🎮✨ #GameDev #IndieDev #CreativeCoding
Designing Games with AI
A question I've often been asked is to explain my process of designing games. I'm always a bit hesitant to answer, because my process is constantly evolving and changing. Each game is different, each team is different, and I'm always learning. For the past
wizardworkshop.studio
June 29, 2025 at 11:30 PM
A personal update on Wizard Workshop’s first month and why I started it, what I’ve been navigating behind the scenes, and what I’m hoping to build. Thank you for reading and being a part of my journey.
One month in, weaving magic from chaos: managing chronic illness, job loss, & creativity’s ups and downs. Building Wizard Workshop as a flexible sanctuary for curiosity, compassion, and clever code. Here’s to crafting with care 🎮✨ #IndieDev #GameDev #Accessibility #Wellness Explore it here
First Month Update
Today marks Wizard Workshop's first month of operations, and I wanted to share something more personal, highlighting one of the reasons why I started it. Living a healthy and balanced life has always been challenging for me. In high school, I was diagnosed with Crohn's disease,
wizardworkshop.studio
June 6, 2025 at 11:25 PM
Prompt engineering -> vibe coding -> neural software. Things keep moving faster and faster… don’t expect it to stop. #shipofthesus
June 1, 2025 at 2:41 PM
Dropped my phone and broke the screen today… first phone screen I’ve ever broken for about 20 years 😢
May 28, 2025 at 6:06 PM
When will companies figure out that texting people links to bills from random 3rd party payment services is a horrible idea? No way to verify who its coming from. The employees don’t seem to know either 🤷
May 28, 2025 at 2:38 PM
I started playing around with an @n8n.io node triggering docker to execute #CodexCLI. Seems to be working? 😈
May 19, 2025 at 12:09 AM
Read about my new game and how I’m building it in my @wizardworkshop.studio blog post! What types of cities would you want to create?
City of Curiosity lives inside Discord servers, turning communities into evolving multiplayer idle sims. AI-assisted coding, real-time trading, and player-driven customization make building the future playful and collaborative. Explore how it’s made! #GameDev #AI #IndieDev #Community
Building City of Curiosity
Discover how City of Curiosity blends AI tools, multiplayer gameplay, and community creativity to create a unique Discord-based idle city sim.
wizardworkshop.studio
May 15, 2025 at 1:24 AM
I have been shifting more and more of my time towards starting a new company... I started putting together a "company in a box" which is a Docker container configured with all the services I'm using.
April 30, 2025 at 5:12 AM
Wooohoo, got my multiplayer sessions working! Lots to clean up, but its fun to see resources change in real time between players :)
April 29, 2025 at 12:03 AM
Got a deployment up at cityofcuriosity.com to test authentication flow through Discord. The game can auth as either an Activity or in a web app, with the same account which is pretty cool. #gamedev
City of Curiosity | Magical Idle City Builder
Build a mystical city, balance resource management with magical research and discoveries in this idle city-building game.
cityofcuriosity.com
April 13, 2025 at 8:20 PM
The city grid is now working and you can buy and upgrade buildings and all the metrics and resources are (mostly) working. I might try getting it to a sate I can deploy it soon, just been focusing on some gameplay which has been fun :)
April 3, 2025 at 1:27 AM
I needed to take a break from social media for a bit, but I've been working on some projects you can read about @ projects.jonaswills.com
WIZARD WORKSHOP
projects.jonaswills.com
March 26, 2025 at 5:36 PM
Today I hit my milestone and launched a production environment that will work on Discord. It's far from perfect, and not much of a game yet. The web deployment is at protocitysim.jonaswills.com #gamedev
February 1, 2025 at 2:28 AM
What happened today? I got distracted and implemented a logging system. It's pretty nifty! It filters by log level, tags, and keys. Can also export to JSON which can be handy!
January 28, 2025 at 10:29 PM
It's been a busy weekend and I got a ton of improvements into the game!
January 28, 2025 at 3:54 AM
Worked on a lot of UI elements today... a fresh new style! I got most of the functionality for upgrading patches working, need to work on making it more useable.
January 25, 2025 at 2:52 AM
Now that the backend is in a better spot I'm setting up the front end. I decided to use daisyui.com to manage my styling and css.
January 22, 2025 at 11:38 PM
Finally got my deployment services working again, Yay! I've been working in other branches just trying to make some progress and kept coming back to try a few things each day.
January 14, 2025 at 6:21 PM
This weekend I started working on a data patching system to support things like upgrades. The idea is that any item instance, like a list of buildings a player has, could each be modified by patches.
January 13, 2025 at 8:09 PM
After spending 2 days on a deployment issue I decided to take a break and work locally and to get timestamps working with my command batches.
January 10, 2025 at 12:17 AM
Nothing too exciting today. Getting my "proto-model" code into its own module so I can easily import it into the client, server, or unit tests. All of this is work to get the command batches working.
January 7, 2025 at 12:07 AM
Happy New Year! Focus on your intentions and don't get distracted.
January 1, 2025 at 7:57 PM
Started working on the data model for the game. Objects should automatically sync up with firebase. Using jest to add in automatic testing.
December 30, 2024 at 8:56 PM