Jollyfish
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jollyfish.bsky.social
Jollyfish
@jollyfish.bsky.social
Gamedev, Jellyfish enthusiast, 3D Modeller.
Currently working on DoubleShake by Rightstick Studios
He/Him, adult
Pfp by knebulanight.bsky.social
I do 3D model commissions on Kofi. Comms are Open.
https://ko-fi.com/jollyfish59059/commissions
Also comes in bonus flavors (a simple value can be switched to mix in a solid color).
August 19, 2025 at 2:48 AM
Birthday gift for @greatdumbass.bsky.social
(well I was off by a day when I finished but ye)
His OC Chloe.
Hoodie's hood can be toggled on and off.
Comes with pot and blob form for accessories.
The eyes and mouth are able to be swapped around to mix and match.
August 19, 2025 at 2:48 AM
July 26, 2025 at 4:56 AM
Also working on a couple OCs for stuff and games.
This is Agartha Ker Beth (Center, Left, Right head respectively)
She/Her/They
A sorta rehabilitator type underworld creature. Sends people to a dimension of abstract therapy (and pain if you're real evil).
Rigging clothes is a pain in the ass btw.
July 25, 2025 at 8:34 PM
Gif compression sucks, but here's a little show off of my attempt at water flow materials.
July 25, 2025 at 8:00 PM
It has been a while, here's some stuff I've been working on-
To start, I'm working on a test map for [platform racer] sonic r like thing game. This one is probably a little too short but for now it'll let me test all the mechanics I hope, just need to make some props and code the stuff.
July 25, 2025 at 8:00 PM
And finally the original inspirations/old designs. Again, elementary/middleschool era so they may be a little cringe but oh well. (I only had MS Paint to work with back then). The GigaGuy sprite I had to remake because all I had left was a blurry image of it due to an old computer wipe.
July 8, 2025 at 4:14 AM
I also gave Cyclon alt colors and glow effects. The alt colors are because I couldn't settle on his colorscheme for a bit, and also because I plan on using him in the platform racer/Sonic-R like game I'm working on sometimes. I tried to get his texture to be similar in detail to Sonic-R characters.
July 8, 2025 at 4:14 AM
I recently dug up some old Fan OCs from when I was in elementary/middle school. I decided to remix them and then model them for the sake of using them somewhere eventually.
Here's Giga Guy (formerly a shyguy OC) and Cyclon (robot based on modified Charmy Sprites from a SRB2 mod)
July 8, 2025 at 4:14 AM
Took a break from a bigger thing to work on some mini models. Practiced making outlines via solidify, I think it worked out.
(Had to redesign the Blue Dragoon on the fly since my original sketch it was just a ball with a dot eye, worth it imo.)
Might use these later for something.
June 20, 2025 at 5:24 AM
Another angle of their running animation. Hopefully it reads better than the side view.
June 14, 2025 at 12:25 AM
There might be other types or more variety in stats later if I am confident I can balance it all, but I have to make the base systems first so keeping everything within few categories hopefully helps with that.
June 14, 2025 at 12:25 AM
Run - Gets a dash, speed up, handling down. Simple.
Fly - Gets 1-2 extra jumps, higher platforming, cross gaps easier.
Crash - Breaks obstacles. Hits nearby racers harder.
Shoot - Can shoot various triggers to open paths. Can hit other racers from afar without items. Slowest but best acceleration.
June 14, 2025 at 12:25 AM
The current plan is for all characters to be roughly the same in stats within 1 of 4 types.
Run, Fly, Crash, and Shoot.
Ideally, with only 4 types, balance will be simpler with less of a severe difference in whatever meta forms. Tho making 3-4 types of shortcuts will make tracks harder to keep fair.
June 14, 2025 at 12:25 AM
Did something simpler this week. Texture work nowhere near final, just some simple test characters for a thing I want to try making when I have the time. I know people are iffy on Sonic R but personally it's one of my favorite racing games, it's just a bit short. So I wanna make a bigger one. Thread
June 14, 2025 at 12:25 AM
Alright last gif, this one is just a funny dance + turnaround I did to get used to the rig for this one.
June 9, 2025 at 11:27 PM
Mind the flashing lights perhaps, this one shows off the face textures available. Due to size limits I had to make this one pretty quick, so apologies if it's hard to look at.
June 9, 2025 at 11:27 PM
The treads can be driven too by rotating a bone which animates the texture.
June 9, 2025 at 11:27 PM
This is a closeup of the can movement, the loop isn't perfect because of my recording but I think it still gets the point across.
June 9, 2025 at 11:27 PM
This gif shows it actually vending a drink and offering it. I had to put some bones in the rows of snacks as well as a bone on the coil to rotate it and an additional bone on the front most snacks so they can move independently. I think it came out pretty well for my skill level.
June 9, 2025 at 11:27 PM
This gif shows the main talk animation.
June 9, 2025 at 11:27 PM
The next two are for the talk animations. This one shows how it's arms pop out from the sides.
June 9, 2025 at 11:27 PM
I wish it were easier to do all the Gifs in one post, maybe I need a thing to combine gifs or something idk.
June 9, 2025 at 11:27 PM
Got busy for a bit so a little late to the post this time. Here's a Vendor Machine fella.
As a reminder I do Commissions.
This'll be a thread since I have more than 4 images to show, some animations too.
June 9, 2025 at 11:27 PM
This last Gif showcases the Expressions and Texture Set slider for changing outfits. I'm using a set of driver bones to move the UVs using the shader.
The Face Selector object can be hidden or otherwise shrunk to a very small size and hidden inside the model when not needed.
May 25, 2025 at 12:41 AM