Link to #visionOS code and notes about my experiences with the Logitech Muse so far in 🧵
Link to #visionOS code and notes about my experiences with the Logitech Muse so far in 🧵
Curiously, it has some more more metal near the connector on both sides, and is just a bit visible on the right.
#visionOS
Curiously, it has some more more metal near the connector on both sides, and is just a bit visible on the right.
#visionOS
Here I'm using MeshInstancesComponent with 160,000 instances to create a 4-iteration Menger Sponge / Sierpinski Cube. Since each cube is rather simple, I'm able to squeeze this many instances. in one RealityKit Entity.
Here I'm using MeshInstancesComponent with 160,000 instances to create a 4-iteration Menger Sponge / Sierpinski Cube. Since each cube is rather simple, I'm able to squeeze this many instances. in one RealityKit Entity.
developer.apple.com/news/?id=waf...
developer.apple.com/news/?id=waf...
Why
1. Multiple overlapping RealityViews on visionOS aren’t really possible on iOS and macOS
2. Combining several clusters of Entities in the same RealityView doesn’t have a good pattern
What would you want to add to this?
Why
1. Multiple overlapping RealityViews on visionOS aren’t really possible on iOS and macOS
2. Combining several clusters of Entities in the same RealityView doesn’t have a good pattern
What would you want to add to this?
#visionOS #stl #openSCAD #RealityKit
#visionOS #stl #openSCAD #RealityKit
#realitykit #visionOS #ios #macos #gamedev
#realitykit #visionOS #ios #macos #gamedev
Here’s a little illustration I just made in FreeForm to celebrate 🍄 ⭐️
#marioDay#mar10 #mario
Here’s a little illustration I just made in FreeForm to celebrate 🍄 ⭐️
#marioDay#mar10 #mario
Here are the features planned:
* updated visualizations for most of the visionOS anchors
* ARUnderstandingSession infrastructure for a more efficient runtime
* PackCodable to transform anchors into small Data
Here’s a peek of the visuals:
Here are the features planned:
* updated visualizations for most of the visionOS anchors
* ARUnderstandingSession infrastructure for a more efficient runtime
* PackCodable to transform anchors into small Data
Here’s a peek of the visuals:
I hope to see you there and help some teams create amazing projects for Apple Vision Pro!
I hope to see you there and help some teams create amazing projects for Apple Vision Pro!
It’s (1+2+3+4+5+6+7+8+9)²
and 1³ + 2³ +3³ + 4³ + 5³ + 6³ + 7³ + 8³ + 9³
It’s (1+2+3+4+5+6+7+8+9)²
and 1³ + 2³ +3³ + 4³ + 5³ + 6³ + 7³ + 8³ + 9³
Tap to flip a card
Drag to move a card (and any cards on “top” of it
Drag around to gather cards, swipe into it to move the whole stack
Drag into a stack to fan them out
Tap to flip a card
Drag to move a card (and any cards on “top” of it
Drag around to gather cards, swipe into it to move the whole stack
Drag into a stack to fan them out
#buildinpublic #ios #macos #tvos #swiftui
#buildinpublic #ios #macos #tvos #swiftui
Here’s a video of my HandGestureApp I’ll be adding to ARKitVision soon showing off the different included gestures.
github.com/johnhaney/Ha...
Here’s a video of my HandGestureApp I’ll be adding to ARKitVision soon showing off the different included gestures.
github.com/johnhaney/Ha...