Joel Male 🚀
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joelmale.com
Joel Male 🚀
@joelmale.com
YouTuber, Streamer, Software Engineer, Laravel enthusiast. Creating many side projects for financial freedom.
🚀 New look, same me.

Just launched the redesign of my site. Cleaner, faster, and (hopefully) a bit more useful.

Check it out & let me know what you think 👇

Thanks again to @HassanZahirnia for the sick design.
February 27, 2025 at 3:05 AM
Laravel Cart now supports Laravel 12.x 🚀

Can't wait for other maintainers to update so I can get all of my projects updated!

Check out Laravel Cart below 👇

#laravel #cart
February 24, 2025 at 11:39 PM
Ooft @zahirnia.com has been in the kitchen cooking a design update for my website, and it looks 🧑‍🍳.

Going to start the update process after enjoying the weekend with family.

Can't wait to show you what he's done!
February 15, 2025 at 7:12 AM
I'm looking to update my best performing blog post to date: Laravel Livewire Performance Tips & Tricks.

It was born with v2 before @calebporzio rewrote Livewire to make v3 and changed defaults for the best.

What would you add to this post for v3?

Let me know 👇
February 14, 2025 at 10:08 PM
Just deployed a quick refresh of my personal website.

It's only temporary as I'm hopefully going to be cooking something fresh soon with someone special 😉

Check it out 👇
January 20, 2025 at 2:58 AM
I woke up this morning with some great goals to smash on the game I'm making, but after bashing my head for a few hours, I've realised something, and have been making a grave mistake.

A small thread 🧵
January 19, 2025 at 5:22 AM
How was everyones week?

Mine was not overly productive on the side projects sadly.

Need to make up for that this weekend by knocking out some TODOs on the game, and recording the devlog update!
January 18, 2025 at 5:14 AM
I tend to use the Github interface every so often, and hate having to go from the terminal, to the browser and starting the painful process of getting the repository open.

So I made a tiny little bash function, that extracts the url from the .git config and opens it! 👇
January 14, 2025 at 6:07 PM
Just been fixing some issues in some open source packages I made, and decided to test it locally before saying the issues are fixed.

I always get stuck trying to find the command to develop composer packages locally.

So I decided to post a blog post with a tldr, check it out 👇
January 14, 2025 at 11:23 AM
Spent this morning doing some tidy up and house work.

Updated my personal website to Laravel 11 with the help of @laravelshift (as always) and migrated a bunch of deprecated code from earlier versions.

Still some tidy up to do, but good progress.

Check it out below 👇
January 14, 2025 at 4:21 AM
I've decided to log (vlog?) the journey of building this RPG.

I'm going to record one episode a week, and try to record a daily update each day with the progress I make.

Give it a watch and let me know if you have any feedback!
January 11, 2025 at 4:26 AM
Here's a sneak peak at the current status of scene transitions in the game.

Using a completely custom scene management system with the ability to define the transition points and what scene/state they transition to.

The pesky camera hop bug will be fixed soon! @monogame.net
January 10, 2025 at 6:24 AM
This is a snapshot of how the tilemap looks for the game at the moment (definitely not final, just working on functionality before art). The red is the collision layer.

Blog post coming soon on how to import this into @monogame.net!
January 7, 2025 at 1:22 PM
In just 3 days of learning C# and @monogame.net, I have managed to:

- Create a basic physics system
- Create a collision detection system
- Add a camera with zoom functionality
- Added NPCs with automated pathing using A* pathfinding

and more... I'll share it all soon!
January 7, 2025 at 6:05 AM