joelfuller.bsky.social
@joelfuller.bsky.social
Here's my Procedural Skybox created in shadergraph and Savanna Biome. I designed the grass in Illustrator and then modeled in Blender. This is using Unity 6 with the URP.

#unity3d #MadeWithUnity #gamedev #shaders
August 22, 2025 at 3:42 AM
Created this Speed Line FullScreen in shadergraph for Unity URP. The goal is to create the illusion of high speed motion, mainly for Rail Grinding.

#unity3d #VFX #MadeWithUnity #gamedev
January 29, 2025 at 8:45 PM
Sandbox scene in Unity of the enemies that will appear in our game. Thanks to our VFX artist, for the Slime/Gooey Shader to make the enemy models gross looking.

#gamedev #unity #madewithunity #shaders
January 13, 2025 at 7:54 PM
Showcasing the talking animation for our Giraffe NPCs done in Blender. At first glance, the Giraffe looks similar to the ones on Planet Earth. However, I designed the Giraffe to have features from its distant relative, the Samotherium major.

#blender #b3d #gamedev #indiedev #animation
January 9, 2025 at 8:51 PM
All the animations for our NPCs are created in Blender. Here's the talking animation I made for our Crocodile NPCs. I had a lot of fun making this to show the mouth opening

#blender #b3d #gamedev #indiedev #animation
December 28, 2024 at 3:54 PM
Here's our Rail Grinding system from my upcoming game. This is in the tutorial level where you learn the controls.

#gamedev #unity #indiedev #madewithunity
December 27, 2024 at 9:58 PM
Been having fun working on the animations for our NPCs for my game's dialogue system. Each animal has a unique talking animation when you interact with them.

#gamedev #unity #indiedev #madewithunity
December 24, 2024 at 5:11 PM
This is my indie game main menu. That is all 🦁
#gamedev #indiedev #indiegame
December 17, 2024 at 5:39 PM
Tired of seeing bots/MAGA/spam. . . time to give bluesky a try 🤷‍♂️
December 6, 2024 at 11:19 PM