Joel Davis
@joeld42.bsky.social
Graphics programmer, tool builder, tabletop gamer. he/him
This is cool! How do you store/lookup the sparse bricks?
October 30, 2025 at 9:45 PM
This is cool! How do you store/lookup the sparse bricks?
Cozy little squares.
October 19, 2025 at 11:22 PM
Cozy little squares.
Scariest four word horror story: "Legacy CMake build system"
October 14, 2025 at 7:39 PM
Scariest four word horror story: "Legacy CMake build system"
I worked on a game where there were really nice little flocks of birds sometimes. Which was weird because we didn't support birds or flocks or anything. Turns out one of the clever VFX artists had created a "bird cannon" particle system and placed it somewhere you'd never see the emitter firing.
October 14, 2025 at 6:27 PM
I worked on a game where there were really nice little flocks of birds sometimes. Which was weird because we didn't support birds or flocks or anything. Turns out one of the clever VFX artists had created a "bird cannon" particle system and placed it somewhere you'd never see the emitter firing.
I’ve got the expansion and want to try the solo mode but haven’t tried it yet. It’s very similar, not really a bot just goals and interesting extra constraints.
October 12, 2025 at 12:06 AM
I’ve got the expansion and want to try the solo mode but haven’t tried it yet. It’s very similar, not really a bot just goals and interesting extra constraints.
I'm enjoying rust so much. Once you get over the initial friction, it feels easier to do a lot of things in it than other "looser" languages like C#. Basically if something feels hard to do in rust, there's probably a better way to do it.
October 2, 2025 at 9:44 PM
I'm enjoying rust so much. Once you get over the initial friction, it feels easier to do a lot of things in it than other "looser" languages like C#. Basically if something feels hard to do in rust, there's probably a better way to do it.