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Profiling and optimising by day, making commercially unsustainable games by night
I'm Joe I talk a lot about game development, my day job is to work for Unity helping developers optimise and port their games for different platforms.
By night I make experimental narrative games (typically with a lot of fun UI)!
I'm Joe I talk a lot about game development, my day job is to work for Unity helping developers optimise and port their games for different platforms.
By night I make experimental narrative games (typically with a lot of fun UI)!