Supporting Audio Lead @ Hazelight
Stockholm, Sweden
If you’re one of these prospects, and especially if you’re into audio, do join the #audiokinetic #wwise Tour on Tuesday
#gameaudio
If you’re one of these prospects, and especially if you’re into audio, do join the #audiokinetic #wwise Tour on Tuesday
#gameaudio
See you!
#gameaudio
See you!
#gameaudio
The pops heard when changing stutter length is a product of updating the value by moving the slider - in runtime this is eliminated by interpolation in the stutter buffer.
The pops heard when changing stutter length is a product of updating the value by moving the slider - in runtime this is eliminated by interpolation in the stutter buffer.
What you’re hearing is not panning, but instead a LowPass-filter on only the left channel of a stereo output
What you’re hearing is not panning, but instead a LowPass-filter on only the left channel of a stereo output