JmsPae
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jmspae.se
JmsPae
@jmspae.se
https://www.jmspae.se/

🇸🇪ish programmer with a nasty national identity crisis.

Rust, C/C++, gamedev and maybe even mapping and GIS if I'm feeling spicy.
November 23, 2025 at 1:17 PM
B- B- But... My miasma theory 🥺
November 21, 2025 at 7:37 PM
I recall the system above being necessary due to problems with GLTF loading, but I can't find the issue/pr anymore
October 9, 2025 at 7:35 PM
I recall using bare-bones asset processing with the basis-universal feature enabled handled mipmaps easily enough, along with a [simple system](gist.github.com/JmsPae/4137c...) for forcing anisotropic filtering, but it's kind of ass and I'm not sure if it's been improved in 0.17 or not.
A simple bevy function (as of 0.16.0-rc.2) that directly modifies the anisotropy_clamp (or anisotropic filtering level) for any loaded textures.
A simple bevy function (as of 0.16.0-rc.2) that directly modifies the anisotropy_clamp (or anisotropic filtering level) for any loaded textures. - asset_processor.rs
gist.github.com
October 9, 2025 at 7:31 PM
In today's episode of "oh god C/C++, why?"
September 13, 2025 at 2:40 PM
A ludicrously expensive server rack seems like the perfect display case for a blåhaj
August 22, 2025 at 12:55 PM
Such a fun internet thingy.

Though I can only imagine the small fortune the google street view API is costing em
July 23, 2025 at 5:20 PM
Cheers! My current idea for how things will work is that you're basically feeding the front line and their forward bases. The more supplies you're able to safely get to the bases, the more confident the organization is to hold/push a position.

... That'll be 'fun' to implement, but we'll see
July 21, 2025 at 8:47 AM
I used to really like C++, then I saw how other people (probably) smarter than me wrote it
May 31, 2025 at 4:15 PM
Literally no indication of this happening, but in my mind it seems like a logical step /cope
April 28, 2025 at 9:57 PM
Crackpot theory/assumption: Morrowind was on the same engine as Oblivion (though a much older version) and have thus done a lot of the groundwork with the Oblivion re-master for a hypothetical Morrowind re-master..?
April 28, 2025 at 9:56 PM
The "Big Mac Index" about to become a financial instrument
April 14, 2025 at 6:22 PM
Hell yeah
April 12, 2025 at 7:02 PM
DOWN scope creep, DOWN
April 7, 2025 at 7:26 PM
I felt this in my soul
April 4, 2025 at 1:43 PM