jMonkeyEngine
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jmonkeyengine.bsky.social
jMonkeyEngine
@jmonkeyengine.bsky.social
jMonkeyEngine is a modern, open-source 3D game engine for Java. Get started at jmonkeyengine.org and join the discussion on the community hub at hub.jmonkeyengine.org.
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December 19, 2025 at 3:21 AM
Very cool!

I've been working as Marketing Manager for jMonkeyEngine to help open source devs get more reach (also working on marketing a game of my own too) and I will be sure to share your site with devs using our engine! I expect many will find this very useful (I know I will). Big thanks!
December 19, 2025 at 3:20 AM
True, C++ would have been a better language to compare to here. But modern java still performs close enough to all other modern languages in this regards, close enough that the the difference is essentially negligible for game development.
November 25, 2025 at 6:40 PM
Check out this discussion on the jme hub to see what skilled java devs have to say on this topic: hub.jmonkeyengine.org/t/why-do-you...

#java #programming #gamedev #indiedev #coding
Why do you use Java for games?
So, I have been arguing with 2 persons AT LEAST a year from now, about using Java for game development. They mainly code in C++, or at least don’t use Java for games, and they just keep bothering me s...
hub.jmonkeyengine.org
November 25, 2025 at 6:30 PM
Myth 3: Difficulty. Java abstracts away the biggest project killer: manual memory management, which plagues projects in other languages with hard-to-debug crashes and leaks. Java's decades-long maturity provides access to a massive, stable ecosystem of libraries and documentation
November 25, 2025 at 6:29 PM
Myth 2: Slowness. Modern JIT compilation makes Java performance nearly equal to C#, often sacrificing minimal raw speed for massive gains in stability and development time.
November 25, 2025 at 6:29 PM
Myth 1: Garbage Collection Stutter. Modern JVMs (ZGC, Shenandoah) have reduced "stop-the-world" pauses to sub-millisecond, making the stutter argument irrelevant for most real-time games.
November 25, 2025 at 6:29 PM