Jon Meller
jmeller3d.bsky.social
Jon Meller
@jmeller3d.bsky.social
3D artist, occasional composer, avid gamer.
You can also never have enough types of clamps. Inherited a bunch of tools from my father, and I have used every type of clamp at least once, and the right clamp makes everything so much easier!
April 19, 2025 at 11:21 PM
I love the perspective on this. It’s such a delightfully unique angle and shows off the glorious helmet so well.
January 6, 2025 at 1:24 PM
These animations look awesome! Would love to see a version hitting with the tail during the spin-kick, if that makes sense.
December 16, 2024 at 9:43 AM
Follow the game as it's developed here:
x.com/Knights_Path
x.com
x.com
December 14, 2024 at 8:21 AM
May I ask how you’re getting the lines? This looks great!
December 9, 2024 at 12:26 AM
The helmet gives me big Rankin/Bass Hobbit goblin vibes!
November 28, 2024 at 8:05 AM
This is absolutely brilliant!
November 28, 2024 at 8:04 AM
Definitely read this with the wrong emphasis and was wondering why Cthulhu would need grenades or a military position to use them 😂
November 22, 2024 at 11:50 AM
This is such a cool idea for a bascinet helmet. I love the subtlety of the face in the visor, especially the ear in the hinge!
November 22, 2024 at 11:39 AM
Looks like it on this end
November 19, 2024 at 10:11 AM
Not at all! If this is what helps it make sense, then it’s good! I went through a lot of the same questions when learning topology, and I’m always looking things up because there’s always more to figure out 🙂
November 17, 2024 at 3:54 AM
I’m playing the opposite game now of remembering to give things enough polys 😂 Keyword is silhouette!
November 8, 2024 at 2:08 AM