8 years of experience in Games
Worked on College Football, Madden, PGA, Rogue State Revolution, some unnanounced and canceled projects.
(All assets are placeholder for right now while I refine things)
All 400 square miles or so are traversable and populated with assets
(All assets are placeholder for right now while I refine things)
All 400 square miles or so are traversable and populated with assets
Not final design of the character, and probably not the final voice (IM NOT A VOICE ACTOR I TRIED) but it's surreal to see major progress like this that's causing some reworks to the overall plan of the game that make me excited
Not final design of the character, and probably not the final voice (IM NOT A VOICE ACTOR I TRIED) but it's surreal to see major progress like this that's causing some reworks to the overall plan of the game that make me excited
This is actually amazing how clean this rough edit looks from the raw footage. I crap on unreal sometimes but this is bonkers.
(There is no audio, you’re not going crazy)
This is actually amazing how clean this rough edit looks from the raw footage. I crap on unreal sometimes but this is bonkers.
(There is no audio, you’re not going crazy)
How the hell is my metahuman 134% downloaded??
How the hell is my metahuman 134% downloaded??
Can’t wait to go back.
Can’t wait to go back.
I gotta say, it’s good- doesn’t beat out my favorite burger joint quite yet. Has a tanginess to it I didn’t expect.
Milkshake was great.
Fries were okay.
I gotta say, it’s good- doesn’t beat out my favorite burger joint quite yet. Has a tanginess to it I didn’t expect.
Milkshake was great.
Fries were okay.
Students- please please please, remember that this takes time. It’s very hard, but the results of the time and the work are worth it. It just takes time.
2012 (Blender cycles render)
2024(Unreal 5.5 real-time)
Students- please please please, remember that this takes time. It’s very hard, but the results of the time and the work are worth it. It just takes time.
2012 (Blender cycles render)
2024(Unreal 5.5 real-time)
A decade later, life has changed so much
A decade later, life has changed so much
It’s wild how much life has changed.
Game art, both directly and indirectly, saved my life in 2015.
Follow your dreams. Don’t let anything stop you.
It’s wild how much life has changed.
Game art, both directly and indirectly, saved my life in 2015.
Follow your dreams. Don’t let anything stop you.
I’m Jake, an environment artist that’s been out of work for a minute and still looking!
(ArtStation found here: www.artstation.com/jacobprovo)
I’m Jake, an environment artist that’s been out of work for a minute and still looking!
(ArtStation found here: www.artstation.com/jacobprovo)
(base paper texture; Outline, Shading)
When it runs in real time the pencil lines move
(base paper texture; Outline, Shading)
When it runs in real time the pencil lines move
Check it out! (Link below in next post)
Check it out! (Link below in next post)