Jim Partridge
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jim--partridge.bsky.social
Jim Partridge
@jim--partridge.bsky.social
I create digital experiences through a variety of game engines (Source, Unity, Unreal) as a hobby modder.
Come join my discord: https://discord.gg/QzFFt2hH
Find my other projects here:
https://steamcommunity.com/id/Jim_Partridge_Mapping/myworkshopfiles/
August 15, 2025 at 8:11 AM
Managed to get a good looking outdoor storm vibe in Alien Swarm Reactive Drop. Puddle reflections and particle systems etc... Its so old but I love this game so much #LevelDesign
August 12, 2025 at 12:28 PM
Frozen Antlion Shack pics. This is coming together nicely. #HalfLife #Halflife2 #Gamedev #LevelDesign
May 10, 2025 at 3:42 AM
April 13, 2025 at 11:17 PM
RIP lil Zeke. He made a lot of noise and ate a lot of hay...
March 8, 2025 at 9:06 AM
What's that you say? A new high quality module for the best rpg ever made? Set in Fricken Icewind Dale!! SIGN ME UP!! #NeverwinterNights
March 4, 2025 at 8:47 PM
... aaand finally we come to the end of 2024 and my #Left4Dead2 campaign Pier Pressure. I'd wanted to do a coastal campaign for a while and finally found the right set of ingredients. I may return to Polish this a little more this year.
#GameDev #LevelDesign steamcommunity.com/sharedfiles/...
March 2, 2025 at 11:58 PM
Dry County was my 2024 #Left4Dead2 sandstorm campaign concept. Combining limited visibility exteriors with a rusty mining town. I really like this project and am glad it is played as widely as it is. Lt Rocky's model animation is stunning. steamcommunity.com/sharedfiles/...

#Gamedev #LevelDesign
March 1, 2025 at 6:43 PM
Lock down made me productive. In 2022 I also released Stone Cold for #Left4Dead2. A two map campaign with slippery ice and a beached tanker finale. My buddy Ed Vincent was kind enough to modify his tanker model to help. steamcommunity.com/sharedfiles/... #Gamedev #LevelDesign
February 22, 2025 at 12:47 PM
So just how did the Statue Of Liberty get transported to the ape planet???!
February 22, 2025 at 12:35 PM
Big Trouble In Little China (2022) is a survival map designed around the alleyway fight scene from the movie. Its my favourite movie. This might translate into a full campaign one day moving from the gritty streets to the magical underworld. #LevelDesign #Gamedev

steamcommunity.com/sharedfiles/...
February 19, 2025 at 6:53 AM
In 2020 I stepped back into #Left4Dead2 for probably my most successful project so far with close to 150,000 unique players and counting. Salvation Falls was a 4 map campaign with cave systems, flaming locomotives and a waterfall gauntlet. #GameDev #LevelDesign
steamcommunity.com/sharedfiles/...
February 17, 2025 at 2:04 PM
In 2019 I took my first stab at a #Left4Dead2 campaign. Grave Consequences mixed a realistic spooky graveyard with gateways to the underworld. I overdid it on the volumetric lighting but it's become an annual Halloween favorite for some. #Gamedev #Leveldesign steamcommunity.com/sharedfiles/...
February 17, 2025 at 12:17 AM
Deeper Down (2019) was my re-imagining of the original concepts of Deep Down and is my most complete #HalfLife2 mod to date. 12 maps long it was a huge undertaking and took me two years to complete. I'm very happy with how it turned out. #GameDev #LevelDesign
steamcommunity.com/sharedfiles/...
February 16, 2025 at 3:46 PM
@lambdageneration.com you should follow me... Doing good things...
February 16, 2025 at 12:57 PM
Welcomeholm (2016) was my next release as a competition entry over on RunThinkShootLive.com . It was great fun to bring Alyx into Ravenholm and see what that looked like. This map was horribly optimised on release. I've since fixed it and it's on the workshop #LevelDesign #GameDev
February 15, 2025 at 8:26 AM
Aftermath was my third major release in 2015. In my previous projects I focussed on gameplay design first and visuals second. This project was the first time I set up purposeful impressive vistas and trying to combine them with great gameplay #GameDev #LevelDesign steamcommunity.com/sharedfiles/...
February 14, 2025 at 11:41 PM
#HalfLife #AllGoodThings #HalfLife2 #Gamedev #LevelDesign

Very excited to get to play with this amazing custom airboat model my buddy Risbo made for me... ready to take on the frozen wastes...
February 14, 2025 at 10:04 PM
February 13, 2025 at 9:53 PM
It's fricken freezing in London #London
February 13, 2025 at 8:20 PM
February 13, 2025 at 6:44 PM
Deep Down was my second major release in 2013 (Half Life 2). It was my first attempt at a large scale project which included a very light narrative. It was very well received and is still played widely today (mostly by Russians)...
#GameDev #LevelDesign steamcommunity.com/sharedfiles/...
February 13, 2025 at 6:59 AM
Daylight was my first released project (Half Life 2) back in 2011. I named it after the Sly Stallone disaster movie. It comprised of 4 maps with some questionable design choices along the way. There's still lots of fun to be had along the way though I hope. steamcommunity.com/sharedfiles/...
February 13, 2025 at 6:51 AM
February 13, 2025 at 6:17 AM
Made French Onion Soup for supper. 1 kg of onions go into this baby and that's French Gruyere cheese on that toast... Its a Wednesday but that's how we roll in #CrouchEnd #London
February 13, 2025 at 12:18 AM