Jesus Machina
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jesus-machina.bsky.social
Jesus Machina
@jesus-machina.bsky.social
Level Designer | Architect @ The Fun Pimps | 7 Days to Die 🧟‍♂️🏚️
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02 - Game Town Design: Kevin Lynch’s 5 city elements adapted for games: 🛤️ Paths: Player routes. 🚧 Edges: Define boundaries. 🏘️ Districts: Unique areas. 📍 Nodes: Key hubs. 🏰 Landmarks: Orientation aids. Use these for memorable, navigable towns. #GameDesign #LevelDesign
Essence before form.
A river brings fresh water, long before a glass is made to drink it.
Big Trouble in Little China is the content before the medium. Go watch it (again).
May 6, 2025 at 9:28 AM
Sometimes, the healthiest thing a game can do is give you a reason to stop.
A clear pause.
A moment of reflection.
A way to step away without guilt.
That’s real respect for your player.
April 21, 2025 at 11:08 AM
N64 platformers: timeless fun, conceived as a first explorable 3D environment for a generation of gamers.

Clear paths. Visual cues. Legible navigation.

Like writing a book, while also teaching the reader what a page is with a new visual language.

Where to start? Banjo-Kazooie.
April 20, 2025 at 3:14 PM
Anyone interested in
- retro consoles, retro handhelds
retro handhelds
- emulation devices
- retroarch
- Miyoo Mini, Anbernic…
- sharing retro game recommendations
- retro emulation nerd things.
?????
#RetroGaming #RetroConsoles #RetroHandhelds #Emulation #MiyooMini #Anbernic #RetroArch
November 23, 2024 at 7:45 PM
Coming soon: tips and content for level design and game design. I’ll bring content focused on 3D navigable spaces, urban layouts, and immersive environments here too. The same content on level design you may have seen from inother platforms. #LevelDesign #GameDesign
November 23, 2024 at 1:26 PM
02 - Game Town Design: Kevin Lynch’s 5 city elements adapted for games: 🛤️ Paths: Player routes. 🚧 Edges: Define boundaries. 🏘️ Districts: Unique areas. 📍 Nodes: Key hubs. 🏰 Landmarks: Orientation aids. Use these for memorable, navigable towns. #GameDesign #LevelDesign
November 23, 2024 at 1:10 PM
01 - The Building Pie: A framework for urban design in games. 1) Street Level: For interaction & urban flow. 2) Floors: Define rhythm, mood & skyline. 3) Top: Recognizable from afar, interactive (rooftops, objectives). Together, they create identifiable & functional spaces.
November 23, 2024 at 12:56 PM