jermjem
jermjemdev.bsky.social
jermjem
@jermjemdev.bsky.social
👋 Game dev based in Sydney
🎮 Building a zero gravity, couch co-op space fighter
Some player concepts and mucking around with some ideas for items and hazards.

#indiegames #gamedev #indiedev #indiegamedev
January 1, 2026 at 11:09 AM
Stuck on the art for weeks. Settled on a high-contrast monochromatic look, inspired by Downwell.

Thinking of a mechanic where deaths and explosions "paint" the B&W world, making it more colorful as you play.

tips/ideas/feedback is welcome 🙏

#indiegames #gamedev #indiedev #indiegamedev
December 31, 2025 at 4:46 AM
This was the goal
November 12, 2025 at 12:49 AM
Been wrestling with the lava shader this week. I'm going to come back around to this—shaders are hard... If anyone has some good recommended resources for shaders, please send 🙏
November 12, 2025 at 12:49 AM
Adding some environmental hazards 🔥

#indiegames #gamedev #indiedev #indiegamedev
November 3, 2025 at 4:23 AM
Lots of game feel tweaks lately — refining movement, speed, and adding sound + particles to make everything feel more alive.
➡️ Going to switch back to focusing on the key things to get the MVP done so I can get some feedback soon.

#indiegames #gamedev #indiedev #indiegamedev
October 12, 2025 at 7:37 AM
✨ Adding some game juice this week:

- Added small jump effect
- Added impact particles for landings
- Refined blood particles on death

#gamedev #indiedev
September 22, 2025 at 4:47 AM
Took awhile to understand how Godot handles its UI layouts
but i finally UI for the scoreboard 🎉

➡️ Next up: Working on the level design, or improving the player design

#gamedev #indiedev
September 7, 2025 at 1:17 PM
August 20, 2025 at 8:47 AM
✅ Bullets and bombs can interact with each other which looks pretty neat! You can now pre-detonation your bomb by shooting it.

#gamedev #indiedev
August 20, 2025 at 5:56 AM
Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think
#gamedev #indiedev
August 10, 2025 at 1:55 PM
✅ More polish
- adding crosshair
- improved bomb effects

➡️ Next up
- adding melee attack and deflecting bombs

#gamedev #indiedev #godot
August 5, 2025 at 1:39 AM
✔️
- Lots of visual improvements (art probably still placeholders)
- More tweaking of player controls
- Currently 3 ways to die are shown here (shot, explosion, or falling into space, more to come...)
➡️ Next up: Melee attack & deflecting bombs

#gamedev #indiedev
July 20, 2025 at 1:22 PM
Very ugly, but it works for now
✔️Working local controller setup with keyboard support
➡️Next, the fun stuff, actual gameplay

#gamedev #indiedev
July 8, 2025 at 1:24 PM
June 30, 2025 at 1:15 PM
Sneak peek into new project
- Improved UX added a camera peek when the player is charging up to jump, so they can see where they're going

#gamedev #indiedev
June 28, 2025 at 8:50 AM
✅ Yay finally platforms are back
➡️ Next: Platform interactions with other game objects, so the player doesn't just slide off.
#gamedev #javascript #indiedev
April 19, 2025 at 12:15 PM
🎉
April 16, 2025 at 1:44 PM
👀 Local co-op with the new physics system with some test levels

Now just have to add platforms back in and I'm back to where I left off :)))

#gamedev #javascript #indiedev
April 16, 2025 at 1:44 PM
Almost back to where I was before changing physics engines🥲
April 13, 2025 at 10:38 AM
more platforms
April 5, 2025 at 12:16 PM
✅ Actually working platforms 🎉
➡️ Next: Improved platform x game object interactions
#gamedev #indiedev #javascript #matterjs
April 5, 2025 at 12:07 PM
I've made a platform

#gamedev #indiedev
April 4, 2025 at 8:04 AM
March 31, 2025 at 11:13 AM
March 31, 2025 at 11:13 AM