Jalal El Mansouri
jelmansouri.bsky.social
Jalal El Mansouri
@jelmansouri.bsky.social
Software engineer
Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
Reposted by Jalal El Mansouri
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
Reposted by Jalal El Mansouri
In #GPUZen 3, William Bussière and I explain how we render so many instances with Anvil in "GPU-Driven Rendering in Assassin's Creed Mirage" www.amazon.com/dp/B0DNXNM14K
November 24, 2024 at 8:32 PM
Reposted by Jalal El Mansouri
We're very close to the release date of GPU Zen 3! a.co/d/gRPy2Ff
November 23, 2024 at 10:27 PM
Reposted by Jalal El Mansouri
Nice summary of occupancy as a way to hide mem latency, but it is not the only (and sometimes not the best) way. Helping the compiler to add more instructions between the mem read issue and the data use by for eg partially unrolling a loop might help as well (from gpu-primitives-course.github.io)
November 17, 2024 at 12:46 PM