Jelly Dreams
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jellydreams.bsky.social
Jelly Dreams
@jellydreams.bsky.social
✨ Live2D Rigger - Developer - AI Explorer ✨
Website: jellydreams.gitlab.io
Twitter: x.com/_JellyDreams_
Youtube: youtube.com/@JellyDreams
Tiktok: tiktok.com/@_jellydreams_
I love corsets 🖤
October 20, 2025 at 4:32 AM
Transforming character into MOBA hero #NanoBanana
October 15, 2025 at 9:38 PM
Crochet Pattern Generator using AI:
First test result – Amigurumi Kinaara character
October 4, 2025 at 5:19 AM
🧪 Experiment: Crochet Pattern Generator

From an image reference, the app generates a list of materials and step-by-step instructions illustrated with diagrams and pictures.

- App built with Google AI Studio.
October 3, 2025 at 7:56 PM
Sketching Storyboard → Photo
Nano Banana has a good understanding of annotations, making it easier to control the output with less detailed prompts 👍 #NanoBanana
September 24, 2025 at 4:20 PM
I was afraid to ruin my sketch with colors.
Then I remembered I have no obligations: this is not a school assignment, it’s not paid work, and I don’t need to rush to be good at art.

I can enjoy the process even if I fail.

Turns out I really love making shadows with watercolors.
September 11, 2025 at 1:46 PM
Art Break: Sketching on Paper
I had a CTRL+Z hand reflex way too often.
September 11, 2025 at 1:46 PM
Nano Banana Image → Veo2 #nanobanana #veo2
Dream of making my own cinematic isn’t that far away
September 9, 2025 at 4:13 PM
Image to Video using Veo2 #nanobanana #veo2
September 9, 2025 at 4:13 PM
More examples of the same character in different scenes using Nano Banana #nanobanana
September 8, 2025 at 8:52 PM
Testing Nano Banana #nanobanana
AI Character Design (2024) → Photo
September 4, 2025 at 11:38 AM
What do you mean it's classified as Adult Content ? 😭
Is that really NSFW ?
August 31, 2025 at 5:13 PM
Running S2V (Sound to Video) Wan2.2 on my 12VRAM computer ✅
input : AI Image + AI Music
output:
August 31, 2025 at 5:07 PM
Experimenting with Artmesh
Live2D Artist : @horrorkissen.bsky.social
#Live2D #Live2DWIP
May 16, 2025 at 11:02 AM
Timelapse 1 Hour Art Session
February 27, 2025 at 9:31 PM
Playing with "Pikaddition" feature of Pika Labs. You can insert an image reference into a video !! It's fun 😄 #AIVideo
February 11, 2025 at 4:57 PM
Brazilian Miku wants to keep you away from distractions !
February 11, 2025 at 4:57 PM
Live2D models reacting to audio. No manual animation, no face tracking—only code ! #Live2D
January 9, 2025 at 11:10 AM
Reference images used to generate the video ⬆️ (they are generated with Stable Diffusion):
December 22, 2024 at 6:57 PM
Testing Pika.art to generate videos from references, and I’m really impressed by the consistency in the details ! [See images used in the comments ⬇️] #AIvideo #Pika
December 22, 2024 at 6:57 PM
3. Keep the numbers low for: ArtMeshes, polygons, deformers, division deformers, and deformer parent-child hierarchies to improve performance

How to debug: "File" > "Model statistic.." to check how many elements are in your project and detect unused deformers
#Live2DCubism
November 25, 2024 at 7:19 AM
2. Child warp deformers should be set so they don’t overhang the parent’s warp deformer.

How to debug: Use deformer validation
- Show > Highlight Vertices Which Stick Out From the Parent Deformer
- You can also display a detailed list with Modeling > Deformer > Validate Deformer
#Live2DCubism
November 25, 2024 at 7:19 AM
1. Limit the number of parameters per object to two to reduce calculations. If you need more, use blendshapes

How to debug: Select object (artmesh or deformer) and click on "Show only parameters active for the selected object" to check if there are too many parameters
#Live2DCubism
November 25, 2024 at 7:19 AM
I’m starting to get lag when rigging advanced Live2D projects. I knew this day would come ! Is it time to buy a better computer ? No ! It’s time to take care of optimisation !

⬇️ List of optimization points and how to detect problems ⬇️
#Live2DCubism #Live2D #Live2DTips
November 25, 2024 at 7:19 AM
November 22, 2024 at 12:03 AM