Buy my screensavers! https://store.steampowered.com/app/1631280/The_JeanPaul_Software_Screen_Explosion
Framerate stays nice and high thanks to object pools, and only using physics where needed.
Next job: use it to make cars and pedestrians.
Framerate stays nice and high thanks to object pools, and only using physics where needed.
Next job: use it to make cars and pedestrians.
The pop-in is a bit brutal but I can fix that later.
Implementing traffic comes first. And breaking the legs of pedestrians.
The pop-in is a bit brutal but I can fix that later.
Implementing traffic comes first. And breaking the legs of pedestrians.
Question- should robots care about which way an escalator goes? It's easier if they don't, but I can't decide if it looks "menacing" or "stupid" #ue5 #gamedev
Question- should robots care about which way an escalator goes? It's easier if they don't, but I can't decide if it looks "menacing" or "stupid" #ue5 #gamedev
In the full game there will be chewing gum stuck to the sides, and perhaps to the player's boots. Wishlist 'The Last Gig' today! tinyurl.com/5t2dd6cd
#ue5 #gamedev #wishlistwednesday
In the full game there will be chewing gum stuck to the sides, and perhaps to the player's boots. Wishlist 'The Last Gig' today! tinyurl.com/5t2dd6cd
#ue5 #gamedev #wishlistwednesday
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3