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jcss0n.bsky.social
UnknownPlayer
@jcss0n.bsky.social
Anvil cap is not about giving incentives to mine, repairing items requires mining for ores. It’s about giving incentive to use the enchanting system over and over again.
February 8, 2026 at 1:50 AM
Mending has upended that philosophy for years now. The anvil cap feels like just an excuse to force the continued use of the RNG trash enchantment table. If players are doing so much to use circumventions to the enchanting and repair system, maybe the system should be reworked.
February 5, 2026 at 2:53 PM
Why is the Statue of Liberty fatter than the ICE goon? 😂
February 4, 2026 at 12:53 AM
Look at the video on the official Minecraft channel, they did get a real artist to make these textures.
February 4, 2026 at 12:50 AM
Then I sincerely hope that the team is going to address it as soon as possible and make it a continuous effort. These problems have been building up for a long time now, longer than the big update era even.
February 3, 2026 at 7:51 PM
Jeb, I just want you to have a think about the core of the complaints and hopefully keep them in mind. I brought all this to you since those vocal critics assume the developers are all faceless stooges and won’t be very polite if they came here, as they think you’re the root of all the issues. 13/13
February 2, 2026 at 11:42 PM
In summary: The common community complaints in recent years can be boiled down to two issues: Lack of revamps to outdated areas and isolated feature islands. These are just my two cents and just delivering some common critiques people have been giving out less than politely for a while now. 12/13
February 2, 2026 at 11:33 PM
I think simply going back to these sorts of items more often and tying some of them together or with other features in the game, or expanding them in some way will go a long way to make the game more cohesive without the need to make a gigantic grandiose update. 11/?
February 2, 2026 at 11:27 PM
The list is long but even in the big update era people have criticized stuff like the Conduit, Turtle Helmet, Amethyst, Copper(at the time), and Echo Shards that only have singular or a handful of uses and connections to other items or features. 10/?
February 2, 2026 at 11:22 PM
Another problem a less vocal group of players have been speaking out about is that there has been a long pattern of simply stacking new content on top of the existing game that only functions inside it’s own “feature island” rather than meaningfully connecting to existing features. 9/?
February 2, 2026 at 11:19 PM
Looking back at the past 5 drops, the ones I see people praising the most are the changes to existing features like saddles and name tags being craftable, Horses swimming with a rider, and the return of a mob vote loser the Copper Golem. The former 3 addressed outdated aspects of the game. 8/?
February 2, 2026 at 11:14 PM
I think this can be done within the drop format, in fact this is what I personally was hoping for when the drop system was announced. Big updates were hyper focused and only release annually, so there are blind spots that they can’t address. 7/?
February 2, 2026 at 11:11 PM
Not saying those are bad, it’s just that they are purely new additions are polished, but aren’t adding that polish to old areas of the game that really needs it. Adding more content isn’t going to help with this gripe some players have, what needs to change is the focus back to revamping things. 6/?
February 2, 2026 at 11:07 PM
Changing areas that people interact with commonly like the Nether, Caves or Oceans have a more significant impact on the game than loosely adding a bunch of content across obscure corners of the game like the rare Ancient City or the feature dense Trial Chambers. 5/?
February 2, 2026 at 11:01 PM
1.20 to last year’s 4 drops combined technically deliver the same amount of content as 1.16 or 1.17+18, but the focus of those additions are drastically different. 4/?
February 2, 2026 at 10:58 PM
The detractors to the drop system don’t know how to articulate it, but what they miss is seeing the game revamping and modernizing itself by giving areas like the ocean, villages, Nether, and caves a facelift. How much content an update adds doesn’t equal to the impact it has on the game. 3/?
February 2, 2026 at 10:53 PM
The issue is that the drops are just a continuation of the post 1.19 direction of updates, which all focuses on just piling on isolated pockets of content into the game rather than revamping old areas of the game to modernize or improve them like the 1-13-1.18 era updates. 2/?
February 2, 2026 at 10:50 PM
I appreciate your acknowledgment of the issue, Jeb. I hope you are able to bring this up with people at Mojang about being transparent and honest about future decisions regarding scrapping features or rejecting certain community suggestions.
January 28, 2026 at 6:07 PM
These explanations we the community are given feel patronizing. It’s as if we are seen as children who can’t understand the real reasons, so we get easy to understand but false explanations like some parents explaining where babies comes from to their 6 year old.
January 27, 2026 at 1:57 PM
This is probably another case like the feedback page reasoning for not adding vertical slabs. “Poisonous to frogs” ia the official response for the firefly not being added in 1.19. youtu.be/ixSlQXDOvkM?...
Ask Mojang: What happened to the fireflies in Minecraft 1.19?
YouTube video by Minecraft
youtu.be
January 27, 2026 at 1:51 PM
Jeb, I think you should really encourage the team to reveal the real internal reasons for not adding or scrapping certain features. The “poisonous to frogs” excuse from the old video was obviously a lie now that it’s been revealed by Ulraf(?) that it’s due to performance issues with old fireflies.
January 26, 2026 at 4:10 PM