jcowles.bsky.social
@jcowles.bsky.social
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Literally thinking about this yesterday — it turns out, you don’t need a lot of things, even when you can clearly see their value
September 10, 2025 at 12:16 PM
Nice :) usd was definitely an arc of unreasonableness for me, though at the time, it just felt like it made sense
August 29, 2025 at 2:34 PM
I think about this all the time. The only part I disagree with is that it’s the role of executives. I am brainwashed by/in love with valve culture at this point, and the idea that “anyone can cook”.
August 29, 2025 at 2:07 PM
Hades combat is deeper / requires more thought, but the forced speed run aspect of Hell Clock is really satisfying in a different way
August 7, 2025 at 2:23 PM
I fixed a bug in the PNG loader in ~2020 that I git-blamed back to 2007.

All PNGs had a fixed, arbitrary gamma power applied.

Now you have the option of having the correct gamma applied, if you’re into that sort of thing
June 24, 2025 at 1:55 AM