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Can you post the code? I think a lot of people would be interested.
November 18, 2025 at 5:07 PM
Here's another one for you: I actually wrote it myself. Transliterated, it's a sony VCR programming manual from 1996
November 18, 2025 at 2:49 PM
is the paper out yet?
September 3, 2025 at 10:43 AM
‪@redblobgames.com‬ this is expanding on the Boo line I which I discovered right at the very end of your linedrawing article :)
August 30, 2025 at 5:24 PM
i love "new year" as a trigger.

please tell me there's a moon-phase mechanic
August 1, 2025 at 7:36 PM
whats the thread? drop the link
July 29, 2025 at 12:25 PM
it my head its maybe like vampire survivors but you have a dozen interacting triggers popping off left right and center going completely haywire. that might be because ive never really played an autobattler though, so thats the closest point of comparison i have.
July 1, 2025 at 3:31 PM
yeah i thought autobattler based on that one early screenshot with lots of non grid-aligned units, but every time you post something it seems like some different weird thing :) looking forward to playing it!
July 1, 2025 at 1:25 PM
have you written anywhere about what the overall gameplay style of the new title is? i can never work it out from the screenshots, its intriguing
July 1, 2025 at 1:11 PM
Whys this one smaller?
June 12, 2025 at 4:55 PM
billing for time spent thinking is the struggle of the knowledge worker
May 28, 2025 at 10:11 AM
This one's a banger
May 26, 2025 at 5:04 PM
Ah that makes sense. I usually just assume stuff like that in old code is manual inlining.

I guess architectures were so diverse back then that reimplementing your own little version of every function was the norm.
May 14, 2025 at 9:04 AM
Helix
A post-modern modal text editor.
helix-editor.com
May 13, 2025 at 8:54 AM
@redblobgames.com this was heavily inspired by your definitive post :)
May 12, 2025 at 1:14 PM