Mathias Westerdahl 🇺🇦
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jcash.bsky.social
Mathias Westerdahl 🇺🇦
@jcash.bsky.social
Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com

Ex UDS, Avalanche Studios,
I love to see that users are so excited about our releases!

github.com/defold/defol...

#defold #indiegamedev
May 6, 2025 at 8:15 AM
Our work with supporting threads for HTML5 continues.

If you wish to track the progress, you can do so here:
github.com/defold/defol...

#defold #html5 #threads #emscripten
April 17, 2025 at 5:01 PM
And the last merch arrived in time for #gdc2025 :

New tote bags!

#defold #IndieGameDev #gamedev
March 12, 2025 at 3:41 PM
The @defold.com stickers arrived!
This time I added text on the back side for the few that don't recognise our logo ;)
#GDC2025 #gamedev #IndieGameDev
March 10, 2025 at 10:29 AM
New business cards and flyers arrived in time for the #GDC2025 trip!
We’ll bring some swag as well!
Schedule a meeting with us to discuss how @defold.com game engine will fit your project! You’ll likely find us at the Poki booth as well.
#IndieGameDev #gamedev #NintendoSwitch #ps5
March 4, 2025 at 4:19 PM
Polishing on the upcoming sound streaming example (next release)
#defold #indiegamedev #gamedev
January 23, 2025 at 6:06 PM
Verfied C# running on Android as well...
Time to revisit all platforms and collate the test data to show some metrics.
#defold #indiegamedev
January 9, 2025 at 11:50 AM
Added a generic Lua exporter for the atlas packer tool. It will allow for multiple exporter for various formats.
First step was the actual plumbing. Next I'll implement it to work with our internal format, and that'll be the first real test...
#defold #gamedev #IndieGameDev
January 2, 2025 at 3:30 PM
Working on the atlas packer gui tool.
It was time for a refactor, and I went from C to C-like-C++ style again, as I like the containers better. 🤷‍♂️
The library itself will remain in C though.

#defold #indiegamedev #gamedev
December 30, 2024 at 10:51 AM
Cleaning up an example project of extensions using different languages. Both for testing and also documentation on how to do things...

Source: github.com/defold/example…#defoldl#zigi#csharpr#gamedeve#indiegamedevev
July 2, 2024 at 4:59 PM
Design document time!
Getting a nice pour over at #slowhandscafe while contemplating our upcoming atlas packing support.
#defold
October 27, 2023 at 1:46 PM
Making progress on the XBox support.
Currently implementing some plumbing and making sure the tests can be run on device...
#defold #gamedev
October 13, 2023 at 2:44 PM
Continuing the work with generating JNI bindings from C/C++ to our Java content pipeline.
I've now added support for enums as well.
Still WIP, but my proof of concept seem to work well, and i'll continue with the actual Atlas packer now...

#defold #gamedev
August 4, 2023 at 1:30 PM
Parts of the Defold team (Björn, Jhonny and I) are going to Gamescom next month! Let us know if you wish to meet up and discuss game dev!
July 30, 2023 at 8:55 AM