Made Drop Duchy (2025) and more!
Thanks for coming to my Ted talk, bye bye!
(sorry for this absurd long thread, I got carried out a bit lol)
Thanks for coming to my Ted talk, bye bye!
(sorry for this absurd long thread, I got carried out a bit lol)
Just make the whole thing anonymous so there’s no ego involved and no people claiming « it’s my idea, I want to be the creative director ». Ideas are cheap, collective intelligence is a strength
Just make the whole thing anonymous so there’s no ego involved and no people claiming « it’s my idea, I want to be the creative director ». Ideas are cheap, collective intelligence is a strength
Starting with one sentence, then one image, then a 1 minute fake trailer. If people go « why not, maybe, idk », discard the idea.
Starting with one sentence, then one image, then a 1 minute fake trailer. If people go « why not, maybe, idk », discard the idea.
Spending more time to make a bigger and more polished game is never going to replace the strength of an irresistible concept.
Spending more time to make a bigger and more polished game is never going to replace the strength of an irresistible concept.
They used to be able to make games so fast, so a mid-success wasn’t as much of a problem.
And if it did work, they’d capitalize super fast (AC Brotherhood)
They used to be able to make games so fast, so a mid-success wasn’t as much of a problem.
And if it did work, they’d capitalize super fast (AC Brotherhood)
And idk if they were lucky back then in deciding their concepts or have changed their approach since
And idk if they were lucky back then in deciding their concepts or have changed their approach since
It doesn’t help when a game is a sequel of something players already know but it’s not the core problem imo
It doesn’t help when a game is a sequel of something players already know but it’s not the core problem imo
The recent Ubisoft games that went big such as Valhalla do the same, they have a dead simple catchy premise: play as a Viking doing Viking shit
The recent Ubisoft games that went big such as Valhalla do the same, they have a dead simple catchy premise: play as a Viking doing Viking shit
Watch Dogs, For Honor, The Division, R6 Siege, The Crew, Steep, Rocksmith, etc. The lineup was so strong
Watch Dogs, For Honor, The Division, R6 Siege, The Crew, Steep, Rocksmith, etc. The lineup was so strong
- the lack of catchy concepts
- the speed at which they’re releasing games.
Ubisoft nowadays is doing worse than it used to.
- the lack of catchy concepts
- the speed at which they’re releasing games.
Ubisoft nowadays is doing worse than it used to.
Here are the top new releases for Steam in August: store.steampowered.com/charts/topne...
I count 15 games out of 36 (40%) that come from new developers, it doesn't sound bad to me.
Here are the top new releases for Steam in August: store.steampowered.com/charts/topne...
I count 15 games out of 36 (40%) that come from new developers, it doesn't sound bad to me.