Jacco Bikker 🎦
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jbikker.bsky.social
Jacco Bikker 🎦
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻‍🤝‍🧑🏻, Christianity ✝.
Today in the Graphics Guild of Breda University: Going 3D on a 1984 platform. By cheating, obviously. #MSX #thisisigad
November 14, 2025 at 6:03 AM
Saw that "The Witcher 4" UE5 tech demo with the voxel trees for fast rendering at a distance?
I figured... that should be easy to do in TinyBVH. :) So now TinyBVH can do voxel meshes. Attached video: CPU-only, switching between BVH and voxels.
Code in tiny_bvh_foliage.cpp: github.com/jbikker/tiny...
June 13, 2025 at 3:01 PM
TinyBVH has been updated to 1.5.6 on the main branch. This release brings two new examples:
* Minimal OpenGL / compute shader traversal example
* OpenCL TLAS/BLAS 'tinyscene' demo (see video).
Example 2 uses Lighthouse 2 scene data with materials and full GLTF animation.
github.com/jbikker/tiny...
June 7, 2025 at 12:05 PM
Grading for Y1/Block C @ Breda University is complete.
Our students used path tracing, BVHs, reprojection, blue noise, post-processing, importance sampling, MIP-mapping, bilinear interpolation and tons of other ingredients to build a CPU ray tracer + game. Behold, the gamedevs of 2028!
April 17, 2025 at 8:49 AM
Still grading Y1/Block C for Breda University. Here's some work by Okke Roelofsen. Using a custom CPU path tracer and TinyBVH, all built in just 8 weeks.
Also check the gorgeous photo mode!
April 16, 2025 at 7:44 AM
Grading Year1 /Block C for Breda University / IGAD is such a delight. Behold this CUDA-powered path tracer produced in just eight weeks by Tamara Heeffer!
The engine uses TinyBVH for software raytracing on the GPU.
April 15, 2025 at 7:58 AM