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javairea.bsky.social
@javairea.bsky.social
Hi, I'm a gay as hell pan transfem kitsune. Nice to meecha, traveler.

I'm currently enjoying sprucing up Lancer sprites from Retrograde Minis currently. Ask if you're interested and maybe we can work something out.
@abioticfactor.com Dear Abiotic Team, whomever chose the aluminum bat sound effect for hitting a dude with a forklift, I have a sincere wish of please don't change it ever.

In exchange, I bring you a gift that brought me as much joy as the sound effect did. Hopefully the sound plays.
May 2, 2025 at 6:28 PM
My personal mech sprite for Operation Winter Scar, Dja Across Kek's Sight. It went through a iteration, and i like the two little guys of this Everest frame with Pegasus systems.
November 28, 2024 at 10:04 AM
Apollo's Brilliant Cycnus being another Operation Winter Scar mech. The player was doubtful that I could make the official artwork for Task Force Indigo colors pop. They have been proven wrong.
November 26, 2024 at 12:09 AM
This is one of the sprites I made for fellow teammates for Operation Winterscar, Ice Queen's Ghost of a Chance. Her player asked the mech to be almost gunmetal gray, as if the pilot didn't care about appearances.
November 23, 2024 at 11:39 PM
Another sprite that went through multiple iterations. Had a ton of fun with the theme criteria with this Emperor.
November 22, 2024 at 7:39 PM
A Ranger-pattern Swallowtail; the current look for my first active pilot. Really love how the olive drab turned out here.
November 21, 2024 at 6:43 PM
Learned how to use textures here, a mix of dirty armor plate, pristine plate, and cloth for an Empakaai frame.
November 20, 2024 at 5:42 PM
I wanted to make something absolutely fantastic looking for a vtuber pilot running a mech who utilizes magnets to defend and support their party.
November 19, 2024 at 9:53 PM
Still chunking through the backlog. This is a Saladin-themed Horus Balor mech that went through a few iterations after I started learning how to use my tools better.
November 19, 2024 at 1:15 AM
A thought occurred to me, what about dazzle camo on a Barbarossa? So you don't know how fast it's going, or where it's aiming at.
November 17, 2024 at 6:07 AM
So this one I made multiple versions of since I was planning on certain licenses. There's some more but these are the biggest changes to the sprite. The reference was my AC in AC6, I think it turned out rather well.
November 8, 2024 at 11:43 PM
Wanted to make a sinister looking mech based on Berserk's Griffith with this one. Wasn't too pleased with how the glowing sword panned out, but overall I liked it.
November 7, 2024 at 1:56 PM
Transpride Balor's glowup once I learned how to do glows!
November 6, 2024 at 6:20 PM
A older sprite image of a Viceroy. Learning how to do camouflage, and how to make good blurring effects.
October 18, 2024 at 12:49 AM
Made a new Lancer mech sprite from the ones available at RetroGrade Minis! This one is a monstrous Gorgon. The color scheme reminds me of an R-Type boss.
December 15, 2023 at 8:11 AM
My first crack at a Swallowtail, and urban camouflage. Also added in a extra mount of more Oracle LMG-1s. The camouflage was really fun to implement and I hope to use it again in another sprite.
October 4, 2023 at 3:35 PM
Oh this one was very fun to put together. A really creepy looking Blackbeard mech frame. Buncha flame details, gross flesh-like infestation which meshed with blistercrown launchers. The growth on the side is a heavy machinegun. The PC wanted this mech to look straight out of a Tool music video.
October 1, 2023 at 10:13 PM
A transpride Balor? Yes please. Honestly, I didn't have to mess too much with this, and was my first attempt at making additional flame spots on the sprite. Otherwise, I wanted to make it look like the frame was barely keeping the fire inside this defender.
September 29, 2023 at 12:50 AM
This Lancer SSC Monarch's going to be one I'm playing in a campaign. All weapon systems are present, and it's a more massive overhaul of the sprite. Mixed an Everest pair of legs, and there's even a missile launcher based off a Armored Core 6 tube launcher. And a burnt titanium legplate to boot!
September 27, 2023 at 12:26 AM
In this, I wanted to see if I could mimic sunblasted paint on metal. I think I did it pretty well. I also wanted tassels on the spear because that's rad as heck. Really loved how this proto-Nelson turned out.
September 25, 2023 at 10:51 PM
Another Retrograde Mini Lancer sprite fancied up. A HORUS Lich frame, "Ruiner." I wanted to try a vermeil-like look with the sprite, with the pointy bits gold plating being removed from use, and I think it turned out rather well.
September 8, 2023 at 9:58 PM
Lancer sprites from Retrograde Minis. This is the GMS Everest "Liskarm." A launcher centric mech with a minor amount of battle damage. I wanted to try my hand with adding some scrapes here and there, and imposing an insignia to the rocket pod.
September 6, 2023 at 10:27 PM
The second one is a not-so-subtle reference towards a certain Skull Squadron veritech fighter, a GMS Everest; "Valkyrie." Designed to be fast, nimble, and armed with CQB weaponry. Which includes a gauntlet mounted leech hunter's blade aka a chainsaw which can be revved up to melt metal.
September 5, 2023 at 9:06 PM
So with Retrograde Minis, I've been sprucing up a few sprites for my Lancer games. I'll show the edited sprite and the base sprite from Retrograde. This is "Chiba" a GMS Chomolungma loaded with TACNET equipment for the squad.
September 5, 2023 at 10:09 AM