Jasozz
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jasozzgames.bsky.social
Jasozz
@jasozzgames.bsky.social
Game developer from Kansas!

Currently working on the crunchy retro shooter CULTIC and the competitive skeletal sabotage game Bonerooms!

https://store.steampowered.com/app/1684930/CULTIC/
https://store.steampowered.com/app/2719940/The_Bonerooms/

Decided to turn the C96 into a true machine-pistol with a significant boost to the alt-fire burst speed, and increase the capacity range from 10>15 to 12>18, so it has the capacity for full 3-round bursts instead of having a leftover round at the original capacity

#gamedev
November 9, 2025 at 2:43 PM
sometimes the intrusive thoughts win

#gamedev
November 6, 2025 at 2:44 PM
Went back and finished the Thompson I was working on awhile back!

#gamedev
October 27, 2025 at 9:32 PM
It's that spooky time of year again, which can only mean one thing: Bonerooms update!

The Mysteries and Mannequins update is now live!
Full update details below - Happy Halloween!

store.steampowered.com/news/app/271...
October 23, 2025 at 7:10 PM
Putting the new LP42 model to use!

Flare Guns are getting bumped up to 3 uses each, and get a cool reload animation to boot!

#gamedev
October 22, 2025 at 10:58 PM
Kite has the worst luck of anyone I know
#bonerooms
October 22, 2025 at 2:18 PM
Still learning my way around Shader Graph but this was a really fun one to put together! All standard URP nodes, no full-screen shaders or renderer features needed!

#gamedev
October 17, 2025 at 10:13 PM
what I learned from Ch.2 is that people love mannequins
October 15, 2025 at 8:31 PM
sheesh they ought to put a warning label on these things

#gamedev
October 14, 2025 at 11:46 PM
Dunno if I'll keep it but I was feeling froggy and added an "FPS Mode" for the map that displays it from your current perspective/FOV if you hold the button down. Kinda nice for orienting yourself on maps with lots of verticality!

#gamedev
October 2, 2025 at 8:28 PM
Pushing onward with the Automap! If you have Icons enabled, certain things (like reading notes) can give you map markers now as well!

There's also a "Map Only" setting for folks who want a less guided experience, or you can just disable the map altogether.

#gamedev
September 29, 2025 at 6:06 PM
Got a few hotfixes out over the weekend to address some balancing issues and sprinkle a few more bullets around... now to address the next biggest complaint: folks getting lost in the maps

I'm gonna try something crazy

#gamedev #unity3d
September 22, 2025 at 11:51 PM