Jason
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jasonnumberxiii.bsky.social
Jason
@jasonnumberxiii.bsky.social
🇵🇱 Polish Indie Game Developer, 🖊 Content Creator
https://jasonxiii.pl
I have returned from The International Festival of Comics and Games which took place in Łódź 🚀🚀🚀!!!

Every attendee had an opportunity to play my "Rumble In The Factory" 🌟!

Big thanks to Workplays for giving free space for my 8-bit child 💛!
#jason #gamedev #indiedev #mfkig #łódź
October 3, 2025 at 11:05 AM
Good news for fans of "Rumble In The Factory" 🔥!

Today, the 1.0.1 update was just released 🚀! All the found bugs were fixed + added some little optimisations 💪!

Play now 👇:
jasonxiii.pl/rumble-in-th...

A changelog will be shown soon!
#jason #gamedev #indiedev #battlecity #unity3d #madewithunity
August 23, 2025 at 11:52 AM
I have just released a 2.3 update for "Surrounded", my top-down pixel art shooter 💥!

You can play the short demo here 👇:
jasonnumberxiii.itch.io/surrounded

There is also a free downloadable version with extended content & Premium to buy 🔥!
#jason #gamedev #indiedev #surrounded #update #love2d
May 22, 2025 at 3:10 PM
I have completed another project yesterday 🔥.

"A* Visualiser" is a visual editor for displaying A* algorithm in action ⭐!

You can adjust heuristic, enable diagonal movement and even simulation mode 🚀!

Made with @unity.com.
#jason #astar #pathfinding #algorithm #indiedev #unity3d #madewithunity
May 14, 2025 at 5:34 AM
Here is another project I'm working on at the moment. This time, it's a visual editor 🔥!

"A* Visualiser" allows for fast display of working of the A* #algorithm on a 2D grid-like map 🚀.

WIP, however I'm getting close to the end 💪.
#jason #astar #pathfinding #indiedev #unity3d #madewithunity
May 6, 2025 at 10:12 AM
Yesterday I finished working on a simple clone of "Frogger"..."Frog Guy" 🐸!

You can play it on my website 👇:
jasonxiii.pl/frog-guy

Written in pure JS with a little help of HTML & CSS 🚀!
#jason #gamedev #indiedev #javascript #js #frogger
April 19, 2025 at 10:05 AM
Don't you know what programming languages you should learn to develop a game 🎮?

Check these 6 languages as most commonly used in various tools, both compiled and interpreted 👊!
#jason #gamedev #indiedev #programming #coding #languages #cpp #csharp #haxe #lua #javascript #python
March 21, 2025 at 9:30 AM
In "Unity", you can add a second parameter to "Debug.Log"!

When a message shows in the console, you can click on it and "Unity" will highlight a game object which contains a reference given in the parameter 🔥!
#jason #gamedev #indiedev #unity #unity3d #csharp #programming #coding #sourcecode #tips
March 18, 2025 at 11:17 AM
Did you know that in "Unity" engine you can replace "GetComponent" method with "TryGetComponent" 📖?

This is safer and more concise 👍!
#jason #gamedev #indiedev #unity #unity3d #csharp #programming #coding #sourcecode #tips
March 16, 2025 at 10:52 AM
"Rumble In The Factory" vs. "Battle City". Comparing explosion visual effects 💣!

In my version, explosions are a little bit longer and have a different color palette 🖌️.
#jason #gamedev #indiedev #battlecity #art #pixelart #comparison
March 15, 2025 at 11:18 AM
Comparing sprites of the key objects to defend ⚔️!

"Rumble In The Factory" vs. "Battle City" - "alive" & destroyed states 💣!
#jason #gamedev #indiedev #battlecity #art #pixelart #comparison
March 12, 2025 at 10:21 AM
Sprites of the bonuses in "Rumble In The Factory" compared to "Battle City" 😊!

Guess the meaning of all of them and you will know what effect you can expect in my game clone 🙂!
#jason #gamedev #indiedev #battlecity #art #pixelart #comparison
March 10, 2025 at 12:27 PM
Would you like to see another comparison between "Rumble In The Factory" and "Battle City" ✨?

The same players' entities - this time, look at their visuals per every rank/tier (from the 1st to the 4th) 💪!
#jason #gamedev #indiedev #battlecity #pixelart
March 9, 2025 at 9:15 AM
Another comparison between "RITF" and "Battle City" 💣.

This time, I'm showing you tiles 🧱!

Bricks have changed color. Metal has thinner look. Grass was replaced with a grid, ice with a yellow black pattern and water with a toxic waste 🙂.
#jason #gamedev #indiedev #battlecity #pixelart
March 8, 2025 at 8:10 AM
Looks like "Rumble In The Factory" has quite good position on @newgrounds.com, for now 😎. The game has been placed in the "Featured Content" section 💪!
#jason #gamedev #indiedev #battlecity #newgrounds
March 6, 2025 at 1:23 PM
Just a quick reminder: "Rumble In The Factory" is being released tomorrow ❤️‍🔥!

For those, who are interested in this topic, here's another comparison - this time, the main menu scene ("RITF" vs. "Battle City") 😇.
#jason #gamedev #indiedev #battlecity #pixelart
March 3, 2025 at 11:11 AM
A brief presentation of design of the entities controllable by the players in "Rumble In The Factory" compared to "Battle City" 😊!

Be prepared for the launch of "RITF" on March 4 😉!
#jason #gamedev #indiedev #battlecity #pixelart
March 2, 2025 at 12:24 PM
A little promotional art of the upcoming release of my game called "Rumble In The Factory" 🔥!

Release on March 4 💪! Made with @unity.com.
#jason #gamedev #indiedev #unity3d #madewithunity
February 27, 2025 at 1:00 PM