Jason Lavoie
jasonlavoie.robotsgoboom.dev
Jason Lavoie
@jasonlavoie.robotsgoboom.dev
Principal Environment Artist @ Bit Reactor
Indie Fun @ Robots Go Boom!
Artstation.com/JasonLavoie
He/Him 🇨🇦
Reposted by Jason Lavoie
Credits are basically a free space. Players will watch them or not. Those who do will come to understand how each person participated. We also credit everyone who ever touched the game in any way. This means for a relatively small team our credits are long. But who cares? Why be stingy with it?
November 24, 2025 at 10:26 PM
Reposted by Jason Lavoie
I've listed a lot of nice addons I use, that you can find here: github.com/stars/Bigaston/lists/godot !

And if one day you need automatic building of your game, I've made some resources here: codeberg.org/Bigaston/God...
Bigaston's list / 🤖Godot
github.com
November 16, 2025 at 2:39 PM
bsky.app/profile/blum... - This being the game I'm referring to.

After reading your Merge dev log - It made me think would younger audiences need to have the top screen showing action even while the bottom screen is in motion - or would that have been confusing for the player / take attention away?
The game works better in portrait!
First playtests are promising, I have to work on tutorial now 😖
October 24, 2025 at 4:59 PM
More so one of the questions I'd have is how did players respond to watching the lower screen gameplay lead into showing the results in the top screen (where you see the soldiers fighting the kaiju) - Did you have it where both "screens" were showing action at the same time - or was that too much?
October 24, 2025 at 4:57 PM
I'd be really interested in hearing about some of the takeways from your last game with your kiddo (Merge) you brought forward to your in-development project (looks great by the way), or even just another great dev log on your new game in general.
October 24, 2025 at 4:56 PM