🔉 Sound on!
Playable here: jsonm.itch.io/sqrz
Let me know if you beat my high score.
🔉 Sound on!
Playable here: jsonm.itch.io/sqrz
Let me know if you beat my high score.
This is a path tracing gi shader that uses jump flood and distance field for circle marching.
The little windows give a glimpse of how it's working under the hood (jump flood and distance field).
This is a path tracing gi shader that uses jump flood and distance field for circle marching.
The little windows give a glimpse of how it's working under the hood (jump flood and distance field).
If it's too small to see - "placing it" converts the variables to the evaluated numeric form.
If it's too small to see - "placing it" converts the variables to the evaluated numeric form.
It's lua + LSP based and have tested it successfully in vs code and zed.
It's lua + LSP based and have tested it successfully in vs code and zed.