Jar Of Calamity
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jarofcalamity.bsky.social
Jar Of Calamity
@jarofcalamity.bsky.social
Web Dev professionally and Indie Game Dev... less than professionally.

This time I'm just gonna peacefully talk about video games, mine and others. The death of Twitter is for the best for me.

He/Him
My mistake. I thought you were throwing a tantrum all over her replies but you have now displayed that that is not the case.
October 18, 2024 at 8:32 PM
How many whiny comments are you gonna leave on this?

I've never read his work but this thread reveals his critics provide competent appraisals and his fans whine and throw a fit. That tells me a decent amount about him.
October 18, 2024 at 7:27 PM
Why do you have such initmite knowledge of every man you know. Being familiar with the bathrooms of some of them, sure ok, but all of them? What's the deal with that?
February 13, 2024 at 10:13 PM
Modern, artistic remake of Major Payne
January 21, 2024 at 7:40 PM
She's about to have a lot of losers getting real mad at her
January 9, 2024 at 6:14 PM
Tbh referring to pepsi as soda is also psychotic behavior. It's more of a really ineffective cleaning fluid.
January 9, 2024 at 2:38 AM
He's right tbh
December 27, 2023 at 12:56 AM
At least they are self aware enough to refer to themselves as MF
December 26, 2023 at 2:34 PM
It also makes no sense if the challenge itself is the value.

You don't have to practice to experience the challenge. If you don't have the time or ability to get really good at the game, you reach the same level of challenge at a lower difficulty without practice.
December 24, 2023 at 7:38 PM
You don't have to put in practice to listen to guitar. If you want to make a metaphor about consuming art you gotta be consistent. Doesn't make any sense.

Even if it did, disabled guitars, picks, learning frets, and tabs all exist and are legitimate, and do not damage artistic intregrity.
December 24, 2023 at 7:28 PM
That's like giving people a personality screening before letting them look at certain paintings/movies/books etc.

"These people might enjoy it wrong if given the option" in no way maintains the artistic intent or integrity of any art form, and it is not believable that that is the actual concern.
December 24, 2023 at 6:37 PM
The worry that a few people might play it wrong is not a legitimate artistic concern nor a reason to deny a roughly equal experience to people that actually need the lower difficulty setting.
December 24, 2023 at 6:34 PM
I think the performance boost is more significant than the conveniance and always will be, and in games where it matters, you are always gonna want to aim for the best performance you can get.
December 20, 2023 at 1:11 AM
Seems extremely unlikely
December 20, 2023 at 12:41 AM
Play games however you want but that makes no sense
December 19, 2023 at 1:40 AM
Which one is the artist
December 16, 2023 at 1:58 PM
Don't walk past the tutorial, lol. It's a big pit on the right
December 16, 2023 at 1:09 AM
That is... clearly a less than accurate portrayal of this conversarion and is definitely not in good faith, so I'm just gonna dip.
December 14, 2023 at 6:46 PM
That's the practice of not giving credit, it happens in both types of development, and is shitty. But it is actually unrelated to whether you hired the creator directly or bought something they made. Yeah you should give credit and yeah many studios don't but what does it have to do with this?
December 14, 2023 at 6:36 PM
You get to decide it is too much for you to buy it but that has no beaeing on if a dev is a lazy scammer based *soley* on using a certain number of assets. Now they might be both of those things for a numher of reasons. But the choice itself is not intrensically a scam.
December 14, 2023 at 6:26 PM
No, I have never published a game myself and I am able to handle 100% of the coding when I do development, I have nothing to defend.

I just think it is a mistake to identify the choice as inherently "lazy or scammy", when it is usually neither.
December 14, 2023 at 6:24 PM
The point is you can't decide a certain level is too much because it is all too situational, and the problems that arise are not a problem woth the method itself. Nor is the response, really.
December 14, 2023 at 6:13 PM
I understand and have built simple engines before myself in college. The point is you make what you can with the resources you have, some genres has almost all "customer facing" mechanics already built, but are not scams. And many games take quite a bit of skill and resources most people don't have.
December 14, 2023 at 6:11 PM