Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Love the animation in your gif there as well.
We used secondary volume textures for sampling at the isosurface for our game, like a volumetric normal map, pretty neat.
Nice with projection though for saving on memory as well.
Love the animation in your gif there as well.
We used secondary volume textures for sampling at the isosurface for our game, like a volumetric normal map, pretty neat.
Nice with projection though for saving on memory as well.