Jared Dittamo
banner
jareddittamo.bsky.social
Jared Dittamo
@jareddittamo.bsky.social
Level Designer in Unreal Engine | Look at my stuff: https://jareddittamo.artstation.com/ | Forever DM | More Hobbies than Shelf Space
#gamedev Added a "rune lock" mechanic to the doors, which can help promote exploration of spaces and break up the combat. Every survival horror game needs a door that no person was meant to open
September 30, 2025 at 8:55 PM
Posting some doors I worked on for my horror game project.

"Animating" doors are more typical, but I think having to push the door to open slowly can add more suspense to moment to moment gameplay. Whether you're entering a dark room or running away, it definitely does that
September 30, 2025 at 8:49 PM