Jan Sordid
jansordid.bsky.social
Jan Sordid
@jansordid.bsky.social
Gamedev mostly with C++
Frohes Neues! (belated ^^)
January 4, 2025 at 11:38 AM
Same for SDL 2D rendering, the origin of the window is the top left corner.
Historically it makes sense since CRT monitors scanned left to right first and then top to bottom, correct?
January 4, 2025 at 11:37 AM