Jamie Levitt
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jamielevitt.bsky.social
Jamie Levitt
@jamielevitt.bsky.social
American Psycho understander.

Narrative Designer and Writer - UK - Freelance

Prev - Gamma Minus, Playstation Manchester

jamielevitt.co.uk
Demand is good. Update: been writing/developing the story/narrative elements and I've started making a quick and dirty prototype with Gamefroot. I'll keep you posted! 😎
March 2, 2025 at 3:37 PM
I started a Miro board and messed around with Gdevelop! That totally counts!
February 20, 2025 at 11:10 PM
Thanks Jezza. I think a deck will actually help me nail down things I'm not sure on. A specific one being the art style/visuals. I want something quite bold but I'm limited by my own skill level, so some experiments with that is also something I need to do.
February 18, 2025 at 10:19 AM
Thanks! Thinking quite a bit about the intention. Considered some branching and reactivity but I've since landed on the idea of it being linear and fully voiced (this part is ambitious). My plan this week is to figure out the scope of it all and what to prioritise first.
February 18, 2025 at 10:15 AM
Right now I'm thinking this is like a 30 minute to 1 hour game. Simple mechanics (but I'm not a designer/coder so all of that stuff takes me longer) lots of writing. I'm doing the art and music too (competent but beginner).
February 17, 2025 at 11:54 AM
I feel like this has only been done in a really limited way (like how when you load Witcher 3 it does a recap cutscenes but there's not many of them and they're quite vague).

Something more bespoke like this would be awesome.
February 12, 2025 at 2:38 PM