#Vulkan #gameengine #gamedev #indiedev
#Vulkan #gameengine #gamedev #indiedev
#Vulkan #GameEngine #indiedev #gamedev
#Vulkan #GameEngine #indiedev #gamedev
For the video, I'm using planet.gltf from the vulkan samples library.
#vulkan #gamedev #gameengine #indiedev
For the video, I'm using planet.gltf from the vulkan samples library.
#vulkan #gamedev #gameengine #indiedev
But, I recommend using VMA if you want to skip memory management: gpuopen.com/vulkan-memor...
#gamedev
But, I recommend using VMA if you want to skip memory management: gpuopen.com/vulkan-memor...
#gamedev
It provides a detailed breakdown of the GPU state for any captured frame.
#gamedev #gameengine #vulkan
It provides a detailed breakdown of the GPU state for any captured frame.
#gamedev #gameengine #vulkan
It's now possible to set shader parameters by name instead of using the raw descriptor set/write API.
#vulkan #gameengine #rendering #gamedev
It's now possible to set shader parameters by name instead of using the raw descriptor set/write API.
#vulkan #gameengine #rendering #gamedev
#gamedev #indiedev #vulkan