SHRINES v1.0.0 (digital): https://emptymountain-ncd.itch.io/shrines
The player abilities that live on equippables need some iteration, but all in all decisions seem interesting, outcomes feel fair, and both tempo and duration reeeeally hit the mark.
The player abilities that live on equippables need some iteration, but all in all decisions seem interesting, outcomes feel fair, and both tempo and duration reeeeally hit the mark.
1. Terrain visibility feels KEY for both realism & interesting choices (I wanna know SOMETHING about adjacent hexes before I choose which to enter).
2. Over-designing feels so easy. Refinement is gonna be a massacre.
1. Terrain visibility feels KEY for both realism & interesting choices (I wanna know SOMETHING about adjacent hexes before I choose which to enter).
2. Over-designing feels so easy. Refinement is gonna be a massacre.
1. This isn't different/new enough to exist
2. I keep hammering the same themes
Maybe 1 is wrong and 2 isn't bad? Pls advise
1. This isn't different/new enough to exist
2. I keep hammering the same themes
Maybe 1 is wrong and 2 isn't bad? Pls advise