James Arndt
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jamesarndt.bsky.social
James Arndt
@jamesarndt.bsky.social
Senior Technical Artist (former Unity & NASA)
https://www.jamesarndt3d.com/
A walk around this little sandbox interior. It's not much visually, but I'm laying the foundations for building out the game's mechanics and features. I'm happy for now to have solid locomotion, a working camera and interactable objects. #NowPlaying
October 17, 2025 at 10:14 PM
I’ve added some late 1980s cars to the parking lot. It’s been a slow project. For more than a year I chipped away at building them. Fun little detail: none of the cars use texture maps; they’re all colored with vertex colors. The game takes place in a video rental store tucked in a shopping plaza.
September 20, 2025 at 8:33 PM
Realized I hadn't fired this one up in a long while. Gameplay actually holds up.
September 13, 2025 at 6:55 PM
This is rendering nicely under Unity's URP, but I’m still not sold on how the hotspots behave. I’ll keep refining the user interaction aspect. Modeling, texturing, and materials are all still a work in progress. I still need to model the circuit traces.
July 1, 2025 at 4:37 PM